Sentry Turret | |
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Gameplay | |
Inventory Slot | Equipment |
Statistics | |
Amount | 1 |
Health | 250 |
Damage | 15 |
Armor Penetration | 50% |
Rate of Fire | 400 |
Capacity | 126 |
Accuracy | 100% |
Range | 12 meters |
Rotation Angle | 140° |
Other | |
Internal name | SentryGun
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v·d·e |
Description |
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An automated ally for shootouts. The singularity's coming, so enjoy friendly robots while you can!
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The Sentry Turret is a deployable in PAYDAY 3.
Overview[]
The sentry is an automated weapon that fires upon any enemies that enter its range. It will not target the crew or hostages, and is not capable of harming either with its bullets. Unlike PAYDAY 2, sentries do not require ammo, and instead are based on internal heat. As the sentry fires and takes damage, it will build up heat. Once the sentry's heat threshold has been reached, it will overheat and need to be reset to function again. Players can tell how damaged a sentry is by the amount of smoke coming from it. The sentry gun will target the first enemy to enter its range and will not switch targets until its current target is dead or no longer near it.
Upgrades[]
Engineer |
Engineer: Tier 1 | Base Skill |
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Basic: Unlocking this skill gives you access to the Sentry Turret equipment. This turret can be equipped in the equipment slot of your loadout. The turret will shoot any non-mechanical enemies it sees until the enemies are dead or no longer within sight. As it shoots, it will build up heat until it reaches max heat. Once the sentry is at max heat, it will stop functioning. The owner of the turret can pick up the turret at any point to reset the heat to 0 and redeploy it. Equipping this skill increases the max heat build-up of your turret by 20%. | ||
Ace: Increase the max heat build-up of your sentry turret by another 20%. |
AP Turret |
Engineer: Tier 2 | 500 experience |
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Increases armor penetration of sentry turrets you deploy by 1. |
Cooling System |
Engineer: Tier 3 | 1500 experience |
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Reduce heat build-up from damage, electrical explosions or hack attempts by 30% for all turrets. |
Detonation |
Engineer: Tier 4 | 3000 experience |
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Whenever your turret overheats, it will cause an explosion that damages NPCs in an area. |
Spin Cycle |
Engineer: Tier 5 | 5000 experience |
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Your sentry turret can now rotate 360 degrees to acquire its targets. |
Dual Sentries |
Engineer: Tier 6 | 10000 experience |
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You can now deploy a second sentry turret, but all your turrets build heat 50% faster while shooting. |
Targeted Fire |
Engineer: Tier 7 | 10000 experience |
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Your turrets will switch targets to whichever enemy you mark manually, if it's within line of sight. If you mark multiple enemies, it will prioritize the last one you marked. |
Tips[]
Sentries have 250 health, which is lowered by 2 each time it fires. Sentries will fire in 2 second bursts, each with roughly 14 bullets. After 9 complete bursts, the sentry will overheat.
Sentries have a range of 12 meters, and will disengage with a target if it moves beyond 13 meters away. Normal sentries can find any unit horizontally within 140° of the front of the sentry and 180° vertically.
Sentries are best when placed in areas with clear lines of sight over the area, as enemies might run for cover before the sentry has a chance to lock on. Unlike PAYDAY 2, sentries can be placed on moving surfaces and remain attached. If a heist has a moving objective, such as the armored truck on Road Rage for example, sentries can be placed on top and remain attached as the truck moves.
Gameplay • Heists • Skills • Weapons & Equipment • DLC |
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Assault Rifles | CAR-4 • Northwest B-9 • KU-59 • VF-7S • Adelig RG5 • Chanit S3 | |
LMGs | Blyspruta MX63 | |
Marksman Rifles | SA A144 • Reinfeld 900S • FIK-22 TLR | |
Shotguns | Reinfeld 880 • Mosconi 12 Classic • FSA-12 • M7 Pursuivant • TAS-12 | |
SMGs | FIK PC9 • ZIV Commando • SG Compact-7 • WAR-45 • ATK-7 |
Pistols | Signature 40 • Stryk 7 • SP Model 11 • Signature 403 • Tribune 32 • Picchio Duro 5 • Garstini Viper .50AE • Jackknife SE5 | |
Revolvers | J&M Castigo 44 • Sforza Bison • Bullkick 500 |
Explosive | Marcom Mamba MGL | |
Sniper | HET-5 Red Fox | |
Heavy | M135 Arges Minigun |
Throwables | Frag Grenade • Flashbang Grenade • Throwing Knife • Smoke Grenade • Shock Grenade | |
Deployables | Ammo Bag • Medic Bag • Armor Bag • Sentry Turret | |
Tools | Microcam • Infrasonic Mine • ECM Jammer • Motion Sensor • Trip Laser | |
Cosmetics | Player: Masks (Patterns • Colors) • Outfits • Gloves Weapons: Weapon Paint • Weapon Charms • Weapon Stickers | |
Misc. | Armors |