Introduced in updates #153 and #154 are the Aldstone's Heritage Side Jobs that unlocks several associated weapons and masks once completed.
Introduced in updates #153 and #154 are the Aldstone's Heritage Side Jobs that unlocks several associated weapons and masks once completed.
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! style="font-weight: normal" | ''Bullets will run out - knives won't. All you need to do is to thrust the blades into your enemy and you'll stay alive.''
! style="font-weight: normal" | ''Bullets will run out - knives won't. All you need to do is to thrust the blades into your enemy and you'll stay alive.''
! style="font-weight: normal" | Kill {{color|value|10}} enemies using the [[Push Daggers]] melee weapon.
! style="font-weight: normal" | Kill {{color|value|10}} enemies using the [[Push Daggers]] melee weapon.
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! style="font-weight: normal" | [[Parabellum]]<br />[[Safe House#Trophies|'''Friends in Close Quarters''']] trophy<br />{{Coin|6}}
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! style="font-weight: normal" | [[Parabellum]]<br>[[Safe House#Trophies|'''Friends in Close Quarters''']] trophy<br>{{Coin|6}}
! style="font-weight: normal" | ''Parabellum meaning{{sic}} "Prepare for War". So carrying the Parabellum Pistol means you are always prepared, no matter what type of obstacle that might appear.''
! style="font-weight: normal" | ''Parabellum meaning{{sic}} "Prepare for War". So carrying the Parabellum Pistol means you are always prepared, no matter what type of obstacle that might appear.''
! style="font-weight: normal" | Kill {{color|value|50}} enemies using the [[Parabellum]] pistol.
! style="font-weight: normal" | Kill {{color|value|50}} enemies using the [[Parabellum]] pistol.
! style="font-weight: normal" | ''Raids are often crowded, so speed is of the essence. Combine high velocity with sharp sludges{{sic}} and you'll make a serious impact.''
! style="font-weight: normal" | ''Raids are often crowded, so speed is of the essence. Combine high velocity with sharp sludges{{sic}} and you'll make a serious impact.''
! style="font-weight: normal" | Kill {{color|value|100}} enemies using the [[MP40]] submachine gun.
! style="font-weight: normal" | Kill {{color|value|100}} enemies using the [[MP40]] submachine gun.
! style="font-weight: normal" | The Control's Hundred Tab
! style="font-weight: normal" | The Control's Hundred Tab
! style="font-weight: normal" | ''The greatest battle implement ever devised. Show you{{sic}} skill and ferocity with this piece of American history.''
! style="font-weight: normal" | ''The greatest battle implement ever devised. Show you{{sic}} skill and ferocity with this piece of American history.''
! style="font-weight: normal" | Kill {{color|value|200}} enemies using the [[Galant]] rifle.
! style="font-weight: normal" | Kill {{color|value|200}} enemies using the [[Galant]] rifle.
! style="font-weight: normal" | ''Aldstone asked us to locate an old gas mask used back in WW2, it recently was bought by a wealthy collector. Steal it from him before he leaves the country.''
! style="font-weight: normal" | ''Aldstone asked us to locate an old gas mask used back in WW2, it recently was bought by a wealthy collector. Steal it from him before he leaves the country.''
! style="font-weight: normal" | Finish the day 1{{sic}} of the [[Firestarter]] Job after having picked up the hidden brown briefcase.
! style="font-weight: normal" | Finish the day 1{{sic}} of the [[Firestarter]] Job after having picked up the hidden brown briefcase.
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! style="font-weight: normal" | [[File:Kurgan's Gas Mask.png|96px|center|link=Masks (Payday 2)#Normal (Aldstone's Heritage)|Kurgan's Gas Mask]][[Masks (Payday 2)#Normal (Aldstone's Heritage)|Kurgan's Gas Mask]]
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! style="font-weight: normal" | [[File:Kurgan's Gas Mask.png|96px|center|link=Masks (Payday 2)#Normal (Aldstone's Heritage)|Kurgan's Gas Mask]]
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[[Masks (Payday 2)#Normal (Aldstone's Heritage)|Kurgan's Gas Mask]]
! style="font-weight: normal" | ''Aldstone asked us to pick up something from the Museum. It's some sort of hat but he seemed really interested in it.''
! style="font-weight: normal" | ''Aldstone asked us to pick up something from the Museum. It's some sort of hat but he seemed really interested in it.''
! style="font-weight: normal" | Kill {{color|value|200}} enemies with all players remaining inside the World War 2 exhibit room on [[The Diamond]] Heist on Overkill difficulty or above in one playthrough.
! style="font-weight: normal" | Kill {{color|value|200}} enemies with all players remaining inside the World War 2 exhibit room on [[The Diamond]] Heist on Overkill difficulty or above in one playthrough.
! style="font-weight: normal" | Sommelier en Herbe
! style="font-weight: normal" | Sommelier en Herbe
! style="font-weight: normal" | ''Aldstone has found a collector with a WW2 beret, and he's willing to trade it for something equally rare and valuable.''
! style="font-weight: normal" | ''Aldstone has found a collector with a WW2 beret, and he's willing to trade it for something equally rare and valuable.''
! style="font-weight: normal" | Finish day 3 of the [[Framing Frame]] Heist in stealth, having stolen the antique bottle of wine.
! style="font-weight: normal" | Finish day 3 of the [[Framing Frame]] Heist in stealth, having stolen the antique bottle of wine.
! style="font-weight: normal" | The Historical Reports
! style="font-weight: normal" | The Historical Reports
! style="font-weight: normal" | ''Aldstone is trying to track down and{{sic}} old WW2 artifact, we need to help him find some old documents that may lead us to it.''
! style="font-weight: normal" | ''Aldstone is trying to track down and{{sic}} old WW2 artifact, we need to help him find some old documents that may lead us to it.''
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! style="font-weight: normal" | Find the war documents ({{color|value|0/5}}) in safety deposit boxes.<br />''{{color|negative|The highest droprate is on Big Bank and Transport heists. Due to a bug in the lootdistribution chances are very low for this one on GO Bank and Bank Heist.}}''
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! style="font-weight: normal" | Find the war documents ({{color|value|0/5}}) in safety deposit boxes.<br>''{{color|negative|The highest droprate is on Big Bank and Transport heists. Due to a bug in the lootdistribution chances are very low for this one on GO Bank and Bank Heist.}}''
Side Jobs are, as the name implies, smaller mini-objectives for the players to strive to accomplish while playing through the regular heists in PAYDAY 2. Side Jobs were introduced on Day 2 of Spring Break as a community reward for accumulating 200,000 gallons of hype fuel during the Hype Train event. The system is resemblant of the Challenges system from PAYDAY: The Heist.
The Side Jobs feature rewards players for successfully completing specified achievements, or repeating the acquisition process of said achievements if they have been unlocked beforehand.
There's a distinction between day jobs, weekly jobs, and monthly jobs;
Daily challenges, usually less difficult achievements, award players with cash and random mod for the weapon of their choice.
Daily safehouse challenges award players with 6 continental coins.
Weekly challenges, usually fairly difficult achievements, will award players with cash and a pre-defined Infamy item. Note these can only be infamous items gained from card drops, not the items gained from progressing on the Infamy grid.
Monthly challenges, all involving completing a particularly tough challenge, will award players with choosing between either a Stat Boost, a modification that grants a marginal boost to a weapon's performance, or a Team Boost, a modification that increases the amount of money and XP everyone in the lobby gets.
As the names suggests, each daily job can only be done once per day, weekly jobs once per week, and monthly jobs once per month. It does not matter at what time of the day/week the jobs were completed, a new one will become available starting the next increment of time.
Claiming the Reward
If you've completed a challenge, during the day ending screen it will read 'Side Job completed! Go to Crime.Net to claim your rewards' (safe house dailies excluded). A cheering sound effect will be played based on the requirements of the challenge. e.g. Stealing all the weapons in Firestarter will trigger the sound when all loot bags are secured, while completing a designated number of contractor jobs will trigger the sound during the completion screen. Daily safehouse challenges won't require you to redeem them, they will automatically give their reward upon completion. Note: The Stealth Bonus screen has higher priority, so if finished in stealth, only the sound can be heard.
After this if you load Crime.Net (both offline or online), click the Side Job button and go to the completed job (it will be orange);
Click on the money icon to claim the money (20k for daily and 140k for weekly)
Daily: Clicking the weapon mod button will give a new screen where you can scroll between the various weapon categories, the actual weapon for which to roll for an item, and then from which DLC you want an item drop (the base game displaying as 'Normal'), or you can leave that unspecified ('All').
Weekly: Click on the mask icon to get the shown mask
Monthly: Click on the Stat Boost icon or Team Boost icon to get the respective boost mod
The max 2 limit from regular card drops does NOT apply to this reward system. However, weapon mods that have not reached 2 or more in stock seem to have higher chances and will drop before weapons mods that are in surplus.
You can only pick items for weapons you have currently unlocked. Do avoid cashing in your mod reward if you've just recently gone Infamous, or request a mod for one of the few reputation 0 weapons provided by various DLCs, if you own any.
It is possible to force the game to reward certain specific weapon mods as a daily reward, instead of receiving a random mod. For example, most weapons allow a drop from the Armored Transport DLC; this will always be the See More Sight on non-Transport weaponry. Additionally, requesting a Butcher Mod on any sniper rifle will always reward an LED Combo.
When you're in a jam, minutes can feel like hours, and hours can feel like days. If someone is relying on you to get them out of a jam, don't keep them waiting.
On the Brooklyn 10-10 job, reach Charon within 6 minutes on the OVERKILL difficulty or above.
Afraid of the Dark
The Elephant wants an uninterrupted feed when you hit the Senators apartment on Framing Frame (Day 3). Make sure the pigs don't pull the power.
On day 3 of the Framing Frame job, while doing plan B, don't let law enforcers pull the power.
All Eggs in One Basket
I want to show some potential new contacts just how effective the skyhook system can be. Head to GO Bank, and extract every bag of cash with the skyhook.
In the GO Bank job, have the plane pick up all bags of cash with the skyhook.
All the Gold in Brooklyn
When you take into account all the planning and work that comes with breaking into a vault, it's a good idea to pull as much gold out of it as possible to make it worthwhile.
On the Brooklyn Bank Job escape with at least 12 bags of gold on the Very Hard Difficulty or above.
Bain It Up!
Bain is desperate for your attention. Finish 4 of Bain's jobs on any difficulty. Requires playing the heists from start to finish.
Blind Eye in the Sky
Casinos are really obnoxiously loud. Consider it a blessing to pass through one unseen and unheard, especially if you have an errand there!
The Mendoza's want to show the Cobra's what it means to play in the big leagues. Take them four meth bags on Rats (Day 2), but steal the payment instead.
On day 2 of the Rat(sic) job, bring additional meth bags to the trade, but steal your payment instead.
Christmas Calamity
I'm dreaming of a Christmas where the cops all drink some bad eggnog and stay out of our way for a change.
Imagine the Mall Santa's most-wanted dream... being able to zip-tie up the parents of all those kids that kneed him in the groin on a given day.
Complete the Stealing Xmas job. While haveing at least 10 zip-tied civilians alive within the 4 pallars around the Christmas Tree.(sic)
CQC Practice
If action movies of the 1980s taught us one thing, it's that bullets don't last forever and eventually so have to get in close to take out your enemy.
Kill 100 enemies with melee weapons.
Culture Vultures
Some people are never satisfied. Give them diamonds, and they still want more. Heisters are usually that kind of people, aren't they?
In the Diamond job, secure 10 bags of additional loot.
Dentist Appointment!
The Dentist is desperate for your attention. Finish 4 of The Dentist's jobs on any difficulty. Requires playing the heists from start to finish.
Diamonds Are Forever
We need to get the jewels out fast, so I need you to bag and secure four bags from the Jewelry Store without the escape car bailing.
In the Jewelry store job, steal and secure 4 bags without the escape car leaving the first time.
Diamonds in the Rough
Chaos and mayhem can be rather fun- especially if you're the cause of it. Never pass up a chance to mess around with your enemies expectations...
In the Diamond job, complete the diamond puzzle, then purposefully set off the alarm, steal the Diamond and escape on the OVERKILL difficulty or above.
Do No Harm
There's a sadistic kind of fun to be had dragging out the punishment of those who would take us down.
In any single day of any job, cause Medics to heal enemies 50 times.
Doctor Fantastic
The Elephant wants to send a message to Prof. Rossy. Not only does he want the engine stolen, but he wants that brainiac to know that we know his shit. Get the right engine on the first try.
On day 2 of the Big Oil job, complete the heist with the first engine being correct.
Don't Bring the Heat
If they don't know you're there, they won't call the cops. That makes getting the hell out of there a lot less of a hassle.
In the Big Bank job, complete the heist without triggering the alarm.
Dr. Evil
A wise man once asked: "Under what conditions are counterfeit bills worth less than the paper they are printed on?"
Print and secure $1,000,000 worth of counterfeit money in the Helicopter on the Counterfeit job.
Earn Some Pocket Money
Earn 250 000(sic) in spendable cash.
Extreme Cooking
"I can brew up a smashingly tasty pot of chili you know, but I doubt even my Five-alarm Habanero Special would be enough to match that chemical intoxocation you are so fond of dealing with.."
Complete the Cook Off job with at least 6mutators active. To complete this challenge, you have to have played the heist from start to end.
For the Pension Fund
Earn 2 000 000(sic) in offshore money.
Full Measure
The secret to successful cooking is using the right ingredients in the right quantities. Hmm... can you smell something burning?
On day 1 of the Rats job, cook and secure 7 bags worth of meth without blowing up the lab on the OVERKILL difficulty or above.
Full Throttle
When Bain wants something, he sometimes wants it fast. This is one of those times. In fact, he wants it faster than usual!
Complete the second day of The Biker Heist job within 120 seconds on the OVERKILL difficulty or above.
Ghost Run
Some folks can't stand skulking around in the shadows. When you're surrounded by Murky agents, it's not surprising to want to get the job done and get the hell out of there ASAP.
Complete the Murky Station job within 7 minutes of starting it.
The Elephant wants to keep things quiet down at the bureau. Finish Firestarter (Day 2) without setting off the alarm or hacking a computer.
On day 2 of the Firestarter job, complete the heist in stealth without hacking the computer.
Hazzard County
Let's face it. Goats smell bad, they really do. Hauling a dozen or so of them in a helicopter means you will smell bad too. To spare your fellow heisters a load of agony, head straight to the shower after any goat-hauling shenanigans.
Complete the second day of the Goat Simulator heist within 4 minutes from when the escape car is available.
Headshot Practice
Precision and effectiveness can often go hand-in-hand with brutal mercy. We, well most of us, don't take pleasure in the necessary downing of our enemies, so why not ease their suffering with a quick kill?
Kill 100 enemies with headshots.
Hector Begs You For Mercy
Hector is desperate for your attention. Finish 4 of Hector's jobs on any difficulty. Requires playing the heists from start to finish.
High Times
Getting ahold of drugs might be a pain, but it's worth it once it's done. If you manage to not get killed in the process. The Butcher is keen, however, to get all meth available. So don't spill it and stay alive!
The Dentist has an unusual test for you. He wants to see you use the computers in Election Day (Day 1) without setting off the alarm or touching the ground.
On day 1 of the Election Day job, use the computer in stealth without ever touching the ground.
Hunt for the Blue Sapphires
Collection can become an unhealthy obsession. It can also be a very profitable one as long as you don't lose yourself in it. Focusing on one particular detail, such as the color of a gem, can often help you reach a goal.
On the Diamond Heist find and pick up every sapphire outside the vault on the Overkill difficulty or above.
I Am Ninja
Gage is feeling greedy, but is willing to reward generously. He's asking for sixteen pieces of loot from the Murkywater warehouse in Shadow Raid. Also, he wants all of the samurai armor.
In the Shadow Raid job, secure 16 bags of random loot and all 4 pieces of the samurai armor.
I Am the One Who Knocks
We can't risk any interference while we cook up a little product. Produce three bags worth of meth on Rats (Day 1) without letting a single fucking cop in the house.
On day 1 of the Rats job, cook 3 bags worth of meth without letting any law enforcer enter the house.
I Can Do It Faster!
When there are zombies chompin' for your ass, looting isn't a priority for most. But heisters can't stop themselves when there are safes to be opened...
In the Cursed Kill Room job, open at least 6 safes on the Very Hard difficulty or above.
I Feel Like Robin Hood!
Sometimes, it's OK to indulge in the pure ego-driven satisfaction of showing your enemies just how superior your skills really are. Nothing says "I can aim the shit out of you" like using a bow and arrow against a firearm.
Complete the Undercover job with every crewmember using a bow and normal arrows on OVERKILL difficulty or above.
I Knew What I Did Was Wrong
The Elephant needs every cent for his campaigns. Loot all of the ATM machines in the basement of Big Oil (Day 1).
On day 1 of the Big Oil job, enter the basement, open the ATMs and take the loot.
I Wasn't Even There!
In this uncertain economy, the price of gold is rocketing. Zip-line it out of the senator's apartment in Framing Frame (Day 3) without tripping the alarm.
On day 3 of the Framing Frame job, send the gold by zip-line without ever tripping the alarm.
I Will Pass Through Walls
One school of thought says to creep silently, unseen, unheard, until the mere thought of your passing fills your quarry with the unease of having lost what is precious to them.
In the Shadow Raid job, secure at least 6 bags of loot and escape without killing anyone.
I Will Take With Impunity
Variety is the spice of life, huh? The Elephant is refurbishing his pad. He wants one of every piece of loot from the Murkywater warehouse in Shadow Raid.
In the Shadow Raid job, secure a piece of every available type of loot, including money, gold, cocaine, artifact, painting, weapons and server.
I Will Walk Faceless Among Men
The Dentist has a buyer ready for the samurai armor locked away in the Murky warehouse in Shadow Raid. A big movie director, apparently. Lights, camera, action, guys.
In the Shadow Raid job, secure all 4 pieces of the samurai armor.
I'm Going All-in!
You need to be a big gambler to be a big winner. Throw a bag of cash on the poker table in the Nightclub.
In the Nightclub job, put a bag filled with money on the poker table.
I'm Sure No One Heard That
It's a heister of rare skill that can keep their head cool and get the job done after their presence is revealed and a boatload of Boys in Blue are on their way.
On the Ukrainian Job, finish the heist in stealth after triggering the alarm with the metal detectors.
In the Head!
There's that one spot where you know it hurts the most... Kill 50 enemies with headshots using weapons of your choice.
Indulge in Crime
There are occasions when you just want to shoot for the moon and see what happens. But what do you do when you get there? Well, space is pretty big...
Vlad's niece is celebrating her sweet sixteenth. The DJ she wanted isn't willing to play at her party. Change his mind by going to the Nightclub, tying him and bringing him to the van.
In the Nightclub job, zip-tie the DJ and bring him to the escape zone by the escape van.
Let's Do Th...
Vlad is one crazy motherfucker. He's also an impatient motherfucker. Fetch him that tiara in Ukrainian Job in thirty-five seconds or less.
In the Ukrainian job, complete the heist within 35 seconds.
Longing for Attention
The Elephant is desperate for your attention. Finish 4 of The Elephant's jobs on any difficulty. Requires playing the heists from start to finish.
Lord of War
Gage has been asked to fulfill a large order of weapons, and will pay top dollar for anything we can recover. Secure all of the weapons from the Firestarter (Day 1) airport.
On day 1 of the Firestarter job, steal all the weapons from the hangar.
Mass Murderer
Kill 300 enemies using weapons of your choice.
Mellon
One does not simply board a plane, kill the hostiles, stay alive and manage to find the nine rings given to kings from all the corners of the world. But worth trying.
"You know, we should go for a hamburger run after we deal with the thing in the slaughter house. No time to stick around for anything unnessesary"(sic)
Complete the Slaughterhouse job on the OVERKILL difficulty or above while Captain Winters is still present on the level.
Nothing Out of the Ordinary
Show Gen-Sec(sic) just how basic their security really is. Answer 4 pagers, yourself, within 90 seconds.
Answer 4 pagers by yourself within 90 seconds from first to last pager.
Only Santa Brings Gifts
A good heister learns to get by with just the basics. If you can do the job without using any fancy extras, your reward will be that much sweeter.
In the Santa's Workshop job, secure 10 bags of loot without using any player equipment or assets.
Overdose
If you spend all day slaving over a hot bunsen burner and chemicals, what do you really have to show for it? Meth... you got meth.
Cook and secure six bags of meth on day one of the Hotline Miami job.
Pacifish
They say blood in the water attracts sharks. Well, dead bodies on boats attracts a lot of unwanted attention too.
Art can really pay, and I have a guy who will pay for it. Steal all of the sold paintings in Framing Frame (Day 1). He's antsy, though, so do not be seen.
On day 1 of the Framing Frame job, steal all sold paintings without being seen.
Phantom of the Gallery
Sometimes the best way to prove that thieves like us can be just as cultured as art snobs is to take their precious items nice and quite-like,(sic) with no bashing of skulls.
In the Art Gallery job, steal all marked paintings and leave in stealth without killing anybody. To complete this challenge, you have to have played the heist from start to end.
Pork Royale
Pulled pork sandwiches got popular again after that gringo serial-killer talked about them in that TV show a few years ago. Don't believe me? Go back and check how many places sold 'em before then. And now I'm hungry. Maybe we stop and get a pig on the next job.
In the Slaughterhouse job, find the marked pig, secure it in the container and then finish the heist on OVERKILL or above.
Pumped Up and Jolly
There's a certain brutal elegance in the versatility of a twelve gauge shotgun, no matter if it's a double or single barreled, one-shot or auto. A crew with uniform equipment takes that elegance to an even higher level.
Complete the Santa's Workshop job having all players in the crew only use shotguns.
Record Low Crime Rate
Reports have come in that the crime rate is at its lowest point this decade. Lets do something about that, finish 6 jobs on any difficulty.
Safehouse TD
"Never send a micro-wave to guard your front door. Tripwire axes and motion detectors are all dandy but they don't amount to much unless you got proper firepower as well. Let see if we can't upgrade our defences somewhat."
Complete the Safehouse Raid on OVERKILL or above, with everybody using only Sentry Guns to kill enemies. To complete this challenge, you have to have played the heist from start to end.
Saint Francis
There's a line one must never cross. And it's not hurting pigs - it's hurting dogs. They're man's best friend and unlike humans they are loyal and obedient. So it's not more than fair that we will hunt you down for even looking at a loveable(sic) little dachshund or schnauzer in the wrong way.
Complete the Bank Heist job after finding the 2 punks in the parking lot and bringing them next to the van, without letting them get away or die on the OVERKILL difficulty or above.
Salem Asylum
Hell nor Hollywood hath nothing on the deranged nightmares of a hungover heister, after a night of heavy trick-or-treating in D.C.
On the Prison Nightmare job, get on the train in less than 4 min and 44 sec on the Mayhem difficulty or above. You have to have played the heist from the start.
Self Preservation Instinct
Gentlemen, choose your implement of skull-bashing and get to making corpses. Just watch out for the exploding bodies.
Kill 10 enemies with melee weapons while the Creeps mutator is active.
Short Fuse
We want the cash, but we don't want anyone to know we have the cash. Get seven bags of money in Rats (Day 3) without defusing a bomb.
On day 3 of the Rat(sic) job, get away with 7 bags without defusing any bombs.
Shotgun 101
The Butcher wants to see a weapon masterclass. Kill at least 50 enemies and attain a hit accuracy of 101% or above with any shotgun.
Silent But Deadly
One of the most difficult things in the world is keeping a very angry Englishman silent. But there are times when the effort is necessary...
Complete the Hoxton Revenge job without triggering the alarm.
Silent Smash-up
"Hey, it's gonna be just like in that zombie movie... except without all the carnage and blood."
Complete the Mallcrasher job in stealth. To complete this challenge, you have to have played the heist from start to end.
Situation Normal
The Dentist doesn't want the FBI to look into revising their own security protocols. Don't ask why. Just complete Hoxton Breakout Day 2 without using any keycards.
In the Hoxton Breakout job, complete day 2 without using a single keycard on OVERKILL difficulty or above.
Smoke and Mirrors
Sometimes, it's not all about being quiet. Speed can be just as important for a professional. The bigger the job, the higher the prestige if you can employ both successfully.
In the Diamond job, steal the Diamond and escape in under 10 minutes.
Things that go BOOM and cover everything in big balls of fire can be such great entertainment.
Kill 100 enemies using only explosive weapons.
Target Practice: LMGs
There are situations that require the deft hand of a cold blade, but this one demands the wild and short bursts of death that come from a high rate of fire.
Kill 100 enemies using only light machine guns.
Target Practice: Melee Weapon
Kill 35 enemies using only melee weapons.
Target Practice: Pistol
Kill 100 enemies using only pistols. Will not track kills made with Akimbo Pistols.
Target Practice: Sentry Practice
Sometimes it's better to let machines take over a job. Now, that doesn't mean we get to be lazy about it, but if things go right, we get the job done faster.
Kill 100 enemies using only shotguns. Will not track kills made with Akimbo Shotguns.
Target Practice: Sniper Rifle
While getting your hands dirty is part of the job, there are occasions when you need to keep your distance and go for the elegance of a sniper-kill.
Kill 100 enemies using only sniper rifles.
Target Practice: Submachine Gun
Kill 100 enemies using only submachine guns. Will not track kills made with Akimbo SMGs.
The Butcher Needs You!
The Butcher is desperate for your attention. Finish 4 of The Butcher's jobs on any difficulty. Requires playing the heists from start to finish.
The First Line
The Elephant collects rare sports memorabilia. There is a rare poster of the Overkill hockey team in one of the deposit boxes in Firestarter (Day 3). Recover it!
On day 3 of the Firestarter job, find the rare hockey poster of the OVERKILL hockey team.
The Pacifist
There are times when you're just not in a killing mood, but the heist still has to get done. So why not make a game of it?
Complete the Murky Station job without anyone in the crew killing anyone.
The Walking Nightmare
"So, last night I had this dream about a skeleton in a Santa suit. But when he took it off, it wasn't a skeleton, but a King Cloaker. No idea how that's supposed to work. Dreams are some weird-ass shit."
Muscle cars are wonderful. The sound of the V8, the creaking of the leaf spring suspension, the long hood swaying as you round corners. But they're not really good for hauling radiating objects, are they? Unless you fancy the idea of being inside a rolling nuclear oven...
It itches, doesn't it? That feeling of leaving something juicy behind. Don't do it, man. Don't do it.... even if every fiber of your being is telling you to.
It's damn hard to cook meth when someone is looking over your shoulder. It's even harder if that person wants to kill you.
In the Lab Rats job, complete the Cloaker event on OVERKILL difficulty or above.
Vlad is Mad!
Vlad is desperate for your attention. Finish 4 of Vlad's jobs on any difficulty. Requires playing the heists from start to finish.
Walk Faster
There are many ways to get fit. Rushing up several flights of stairs dodging a hail of missiles, sniper shots and cops, probably isn't the most healthy. But it's probably effective, in one way or another...
In day two of the Hotline Miami job, reach the Commissar's apartment in under 210 seconds on the OVERKILL difficulty or above.
Yeah He's a Gold Digger
To help protect against counterfeiters, Vlad needs an ingot of pure gold to measure its precise weight. We have heard that a manager at Four Stores has one in a safe.
In the Four Stores job, find a gold bar in a safe.
You Shall Not Pass!
Send a message to the cops that we fight for our territory. Don't let a single cop set foot on the bridge before you escape.
In the Overpass escape, don't let the cops set foot on the bridge before you can escape.
You Should Have Put a Ring on It
Gold on wheels. Ain't it sweet? If you manage to catch wind of some, make sure you bring back many nice bags of the shiny bricks.
Finish any Armored Transport heist, having secured at least 9 bags of gold.
End of side Job List
General Tips
For various tasks, it may be easier and more efficient to play solo, especially for tasks that require killing special enemies, since only the player who deals the killing blow will count towards completion.
Especially when going solo, consider playing at a lower difficulty as it makes killing enemies easier and reduces the likelihood of you getting downed.
For Side Jobs that require killing many enemies, any mission when performed Loud should provide ample opportunities to kill hordes of enemies. Consider playing solo if your kills are being continuously taken by your fellow players. Also note that failing a heist or restarting a heist does not affect kills performed that meet the task criteria.
Shields can appear on any difficulty when going loud, making them less difficult to farm. Aside from their shield, Shields don't have much durability compared to other Specials and can be killed easily if you can get around their protection.
Bulldozer / Greased Lighting / Into the Dark
Farming these side jobs' respective special enemies is harder as the latter two don't always spawn frequently enough, and while Bulldozers do have designated spawns in some missions they can be very risky for a single player to attempt. Conversely, having multiple players team up against a dozer can be tricky to determine when to deal the finishing blow to count towards the task. The Cloaker/Taser's ability to disable a single player also makes farming these specials in solo rather difficult.
CQC Practice / Target Practice: Melee Weapon
Owing to the need to get up close and put oneself at risk, going for this task may need to be managed carefully. If you're playing with others, chances are that your allies will shoot and kill enemies from afar before you get within melee range. Maps where there are smaller passageways and less open areas, such as Hoxton Revenge, can provide lots of chances to melee kill an enemy or two in quick succession, but beware of charging headfirst into swarms. Alternatively, soloing stealth missions and melee killing guards is another option, but will require playing many heists as only four guards can be killed before the alarm goes off, unless stealth is broken or pagers are not an issue, as in Nightclub.
Dentist Appointment!
Hoxton Revenge is an ideal heist if going solo as it only lasts a single day and doesn't require DLC purchase. If hosting, Hotline Miami and Hoxton Breakout are popular options, likely ensuring a team of non-AI players to help you out.
Dr. Evil
This side job requires making 37 bags on Normal, 19 on Hard, 14 on Very Hard, 9 on Overkill, 6 on Mayhem, 5 on Death Wish, and 4 on Death Sentence.
Earn Some Pocket Money / For the Pension Fund
Getting to the end of a mission and receiving rewards will be enough instead of clearing the entire mission. A sufficiently lucrative heist such as Hoxton Breakout will suffice.
Full Throttle
A crew of at least 2 human players is recommended, to get past welding objectives faster and to help up other crew members quickly. It is almost required for at least one of the crew to have Inspire aced to not only speed up the run to the front of the train, but also to swiftly help up downed crew members. Acing Close By/Lock N' Load is a good idea to deal with nuisance enemies while still keeping up the fast pace. Wearing armor heavier than the Heavy Ballistic Vest is strongly recommended against.
The enemies that spawn can mostly be avoided, unless they are directly in the path towards a door. Snipers and turrets only pose significant threat when a crew member is downed or the crew needs to weld open a door, and can otherwise be ignored.
The Biker Boss at the front end of the train can only take up to 800 damage per shot, making the Thanatos .50 cal and HRL-7extremely ineffective at killing her. The best way to deal with her quickly is to pair a high damage-per-second weapon with aced Swan Song, for example the Akimbo Krinkov.
Guessing Game
Play on Normal difficulty so that there are only three to four boxes to choose from, as opposed to four to five. Because the two correct wires are randomized, the probability of correctly guessing which two wires to cut is ~33.3% if there are three boxes, and ~16.7% if there are four.
Hector Begs You For Mercy
Due to Hector's heists all lasting several days, expect to spend some time doing this task. The old method of farming Rats (blowing up the lab, burning the intel and killing the Mendozas without taking the loot) still works well for this purpose.
Mellon
The rings only spawn in the buildings and have 31 (of which 30 known) spawn locations. For their exact locations, consult this guide.
Overdose
The crates in the basement can contain, among its other contents, meth ingredients. To maximize the amount of ingredients in the crates, there are two crates that need to be opened in a specific order: A flat, square, dark crate between an identical one and a light, rectangular crate on the side of the basement opposite of the scanner, and another flat crate in a corner near the scanner. The former crate needs to be opened before any other crate in the basement, and the latter crate needs to be opened after every other crate in the basement is opened. Doing this should yield at least four sets of meth ingredients.
Note that even the above alone is not enough to guarantee enough meth for the side job, as if there is only one set of ingredients around the meth lab, the players going for this achievement will have to open the "first open" crate later to try for a 5th meth bag in the basement, which has a small chance of succeeding.
Sniperino
Hoxton Revenge on loud is a good map to farm Snipers with as the FBI will periodically spawn them to surround the map, and Panic Room is also a good choice due to the large amount of Snipers that spawn after lighting the flare. Other sniper-heavy maps include Mallcrasher and Hotline Miami, though the former spawns snipers less frequently and the latter is a more time-consuming two-day heist.
There Was a Car ?!
First and foremost, attempting this on a lower difficulty is highly recommended, as the high concentration of enemies and snipers combined with having to move very heavy bags can make this difficult even on Normal. Further, players should equip themselves to deal with SWAT van turrets as it may be necessary to eliminate one or more along the way.
The heist can be completed as usual aside from avoiding the Longfellow, with players even using the forklifts as desired. Upon reaching the gate, there are two ways to progress: on foot, or by forklift. Players proceeding on foot have the comfort of moving as a unit and use of all four guns, along with freedom to place health and ammo bags. On the other hand, multiple forklifts can speed up the process significantly, leaving the drivers exposed but able to carry three loot bags on the forks and any other players on the back. A well co-ordinated team may even be able to drive the forklifts in reverse, allowing the passenger on the back to fire forwards.
Regardless of approach, players should take care moving along the paths, making sure to avoid the SWAT van if possible or simply eliminate it with high power weaponry. After finally reaching the train, players can end the heist as usual.
They Don't Pay Us Enough
Attempting this on a lower difficulty is recommended due to the time-consuming nature of hunting all the loot and the extra crowbar spawns. Crews should attempt a co-ordinated and rigorous sweep of the entire map, with the priority on seeking crowbars and opening all the containers and warehouse cages. Care should be taken to ensure that bags aren't taken back by the cops - the best options are either to load them into a vehicle or to place them in the alleyway towards the escape, as cops will not leave the yard to collect them.
Multiple trips will be necessary in order to bring all the bags to the escape, the crew will have to decide how to proceed but clearly the Longfellow is the easiest vehicle to take on multiple trips. Choosing to eliminate the SWAT vans may be a wise move.
Vlad is Mad!
Not counting escape segments, Ukrainian Job can be accomplished quickly by charging into the store and applying shaped charges to the safes and stealing the tiara. Even without deploying ECMs, it's possible to steal the tiara and return to the escape van before the driver is forced to move the van. This also helps complete the "Let's Do Th..." achievement/side job.
Diamonds are Forever is a reference to the James Bondnovel and film of the same name.
Doctor Fantastic is likely a reference to the Marvel character Dr. Reed Richards, a.k.a. Mister Fantastic of the Fantastic Four. He is a doctorate and a scientist who invents many high-tech devices, similar to the fusion engine stolen in Big Oil.
Lord of War is a reference to the film of the same name, which is about an illegal arms dealer.
Mellon is a reference to The Lord of the Rings, the rings based on the Rings of Power. Without the Cleaner skill aced, they're worth $1,954, the year The Lord of the Rings came out, and having to acquire 9 rings is a reference to how 9 of the Rings of Power were intended for man. On the rings are Elvish inscriptions reading "One gang to rule them all in the hunt for riches and glory," referencing the inscription on the One Ring, "One ring to rule them all, one ring to find them, one ring to bring them all and in the darkness bind them." Additionally, "mellon" is the Elvish word for "friend", and the ring assets in the files are named "material_onering".
Saint Francis is apparently a mission given by John Wick, with most of Bain's lines regarding the achievement referencing him. Wick, from Bain's lines, wants the two punks required for the side job to be brought to the Safe House so he can torture them, on the grounds of them having abused a dog, evidenced by the achievement icon and its side job description.
If the punks are killed mid-heist, Bain will say that Wick will be disappointed that he couldn't take care of them himself, bizarrely even if John Wick is the one who killed them.
Even though it's heavily implied that John Wick will torture and kill them after the heist and most if not all of the player characters and Bain show disgust for them, killing the two at the bank will impose the usual cleaner penalty.
The description of Silent Smash-up may be a reference to the 1978 film Dawn of the Dead or its 2004 remake, which take place primarily in shopping malls.
Speedlock Holmes is a pun on Sherlock Holmes, a fictional detective found in novels and short stories which have been adapted many times for stage, radio, TV as well as movies.
The First Line is likely a reference to the first forward line in the game of ice hockey.
I Am the One Who Knocks is a Breaking Bad reference, being a quote from protagonist Walter White. Full Measure is also a reference to the show, as there is an episode with the same name and the supporting character Mike Ehrmantraut has a "No more half measures" speech which has become quite popular among the fan base.
Safe House Dailies
There are 30 potential dailies in the Safe House. Each heister has 2 variations, though for Hoxton and Dragan, one of these is unavailable.
Note: Unavailable dailies are marked red. Dailies with an increased chance of appearing appear in green.
Nothing creates mayhem quite as effectively as a bunch of grenades.
Kill 25 enemies with grenades.
Drill-o-Phobia
"I'm not using that piece of shit drill ever again!"
Complete any transport heist on Mayhem or above without ever using a drill. Note: Currently bugged; achievable on any difficulty, actually allows drilling on Crossroads and Underpass.
Complete First World Bank on OVERKILL or above without killing anyone with your primary, secondary or melee weapon. Note: Throwables are also not allowed. Any kills need to be made with unsuppressed turret or SWAT van.
Complete Nightclub using only melee weapons or throwables. To complete this daily, you have to have played the job from start to finish. Note: In loud, requires teammates (human) or solo without bots due to melee and throwable requirements. In stealth, bots allowed since they will not engage.
Jacket of Invisibilty
With no cameras they don't see you coming. That's just how Jacket likes it.
Destroy 9 cameras on Shadow Raid and complete it on Stealth, on the Very Hard difficulty or above.
In the GO Bank heist, place a tripmine in the bank vault within 6 minutes and 30 seconds. To complete this daily, you have to have played the job from start to finish.
Naked on the Ice
Sokol challenges you to show you've got what it takes.
Complete the Birth of Sky or the Beneath the Mountain job with all members of your team using the Two-Piece Suit and the Armorer perk deck, while also using no skills, on the OVERKILL difficulty or above. To complete this daily, you have to have played the job from start to finish. Note: Can be done with AI.
A cold execution is certainly cleaner than dying in a firefight.
Dominate an enemy and kill them using a melee weapon. 10 times.
Ninja!
Jiro wants you to go medieval. Can you do it for him?
Complete the Armoured Transport: Crossroads job using only melee and non-explosive throwable weapons. To complete this daily, you have to have played the job from start to finish.
Note: Merely equipping an explosive weapon voids the requirements for this side job, even if it's not used at all. Note:The Stoic's Hip Flask, Gas Dispenser and Pocket ECM will fail this sidejob!
Just a quick scan. Then another one. Then another, and another.
Finish Boiling Point on OVERKILL in less than 20 minutes after scanning all 4 bodies. To complete this daily, you have to have played the job from start to finish.
My Bodhi is Ready
Bodhi is collecting corpses. You don't need to know why - just bring him some.
Dragan doesn't like to be crowded in small spaces. Give him some room!
Complete the GO Bank job on the OVERKILL difficulty or above, with a maximum of 1 person in the sewers at any one time, with all 4 crew members escaping via the sewers. To complete this challenge, you have to have played the heist from start to finish.
Just Like The Old Days
Dragan says escape plans are for sissies. 'Let's just do it.' he says.
Complete the Big Bank job securing all loot and using the default escape plan.
Note: Only 16 bags need to be secured for the side job. This requires opening deposit boxes.
You can ask a biker to be silent but you can't make him.
Complete the Shadow Raid job on Death Wish difficulty or above, with all team members wearing the Improved Combined Tactical Vest. To complete this challenge, you have to have played the heist from start to finish.
Cocaine Rush
Rust thinks it'd be a shame to see all that coke wasted. Quick, rush for it!
On day 2 of the Hotline Miami job, reach the Commisar's(sic) saferoom before he can destroy any bags of cocaine, on the MAYHEM difficulty or above.
Trivia
Rush B is a reference to a phrase commonly uttered in the Counter-Strike video game series, particularly in the map Dust2, to the point it has become memetic.
Every second counts when you're digging into one of the most secure bank vaults around. The faster you get out, the sooner you get to relax in the safehouse.
Complete the First World Bank job in stealth under 13 minutes and 37 seconds.
There are times you gotta go back for family, no matter the cost, no matter the opposition. It's the only way to right the scales of crime.
Complete the Hoxton Breakout job on the OVERKILL difficulty or above, with the Clone Army - Bulldozers mutator active. To complete this challenge, you have to have played the heist from start to end.
"One of the worst fates would be to constantly have to face and flee from wave after wave of the these dishonorable enemies."
Complete the Prison Nightmare job on the OVERKILL difficulty or above, with the Clone Army - Cloakers mutator active. To complete this challenge, you have to have played the heist from start to end.
Using thermite to melt your way past an obstacle never gets old. That stuff is just nasty fun. Whackin' the same dumb-ass cops over and over does though. Still, gotta see it through to the end thoruth(sic) these guys that just won't stay down.
Complete the First World Bank job on the OVERKILL difficulty or above, with the Clone Army - Medic mutator active. To complete this challenge, you have to have played the heist from start to end.
Police hiding behind a movable wall when you're trying to shoot at them is just so unsporting.
Complete the Watchdogs job on the OVERKILL difficulty or above, with the Clone Army - Shields mutator active. To complete this challenge, you have to have played the heist from start to end.
Go grab your 10-gallon hat and be ready to take some electrocution for the team.
Complete the Big Oil job on the OVERKILL difficulty or above, with the Clone Army - Tasers mutator active. To complete this challenge, you have to have played the heist from start to end.
You wouldn't believe the stuff you can find in armored cars if you look hard enough. But you gotta wonder why someone would ship plans by truck in this day and age...
If every heister does his or her equal share, a job can get done very quickly. Let's see if you can pull off a job with the brutal precision of a commando.
In the Beneath the Mountain job, open the 4 vaults that contain loot within 10 minutes of starting the heist on the OVERKILL difficulty or above.
"Hey, doctors have rights too... even if they're helping scum."
Complete the First World Bank job on OVERKILL difficulty or above, without anybody ever killing a medic. To complete this challenge, you have to have played the heist from start to end.
In Firestarter Day 3, I want to make sure that not a single dollar is recoverable. The whole crew must remain in the vault until all the money is burnt. On Deathwish.
In the Firestarter job, complete day 3 with you and your crew staying inside the vault while all of the money burns out on the Death Wish difficulty or above.
Jimmy is all high on blow and has his mind set on "glorifious swagger stuff" as he screams in a drug frenzy without a seeming end. Murky Station is full of loot. So get it, get out and don't kill anyone.
Complete the Murky Station job by finding and securing all loot without killing anyone on the OVERKILL difficulty or above.
Most boats don't sink. The problem is, most of the time, boats don't tell you when they feel like sinking. So you might as well get off the damn things as fast as possible, just in case there's an iceberg nearby.
Complete the Yacht Heist job within 6 minutes, on the OVERKILL difficulty or above.
Why should children get all the toys? Adults need toys too. During the next holiday season sale, collect some toys for all the good heisters all around the world.
On the Stealing Xmas job, secure all additional loot on the OVERKILL difficulty or above.
The old west got it all wrong. The best way to rob a train is when it's standing still. Fewer trips to clean it out and less strain on the horses, y'know?
On the Train heist, steal and secure 20 bags worth of ammo.
The sewer escape required for the side job only triggers under certain circumstances, which are: all loot has been loaded stealthily, but the alarm sounds; if the loot cage has been lifted, regardless of if loot is inside; or if the pilot crashes the plane. Since the first disqualifies players (i.e. all loot is required) it is best completed by deploying the balloon as soon as the cage is built, sending it with no bags inside. Note that the cage needs at least one bag in it to be able to raise the balloon, therefore remove the bag immediately after raising the balloon. Although this achievement can be done loud, players may wish to stealth up until the point all of the bags have been removed from the vault, then the alarm needs to be raised (either don't answer the phone when it rings or run through the vault lasers).
After the pickup is made, the correct manhole will be highlighted and players must move bags towards it. Due to the difficult escape conditions, it is highly recommended players move the bags into the sewers before entering; a player entering the manhole cover triggers the escape timer, so players should plan accordingly.
Players should preferably start moving at the very end of an assault to minimize resistance. Depending strongly on the map's spawns, players will have to move all the money bag spawns through a maze of varying length and difficulty, and may have to bypass a cage door. As players only have around three minutes to load the loot and escape, one player should consider running ahead with light armor to locate the escape.
In order to complete the side job, all the money loot bags must be secured to the van loot bag drop zone within the escape zone before the escape is initiated, because the bags carried with the players during the escape moment don't count towards this achievement. Special attention should be kept on the proper loot dropping due the very stressful situation when just few seconds are left to finish the heist while the players are dropping the last loot bags.
We Are All Professionals:
Acting as more of a chore than a challenge, this side job requires a much more vigilant stealth approach than usual, and often means sacrificing a large amount of the loot to escape before a hostage calls the police. The trophy is significantly easier when attempted with basic Stockholm Syndrome, aced ECM Specialist, and an OVE9000 saw with the Silent Motor equipped. Taking great care to case the bank for cameras and guards, players must ECM rush the bank with utmost precision, by killing guards, controlling civilians, and breaking cameras without smashing any windows or killing any innocents.
Answering any pagers and tying all civilians, players must swiftly move all hostages to the rear of the bank and out of sight. With the hostages moved and windows unbroken, civilians will only panic once they enter the bank and see it is empty; should they keep spawning and entering, a player with Stockholm Syndrome should routinely terrify any untied civilians. The bank's guards and investigating officers may drop additional cable ties, which can alleviate this or even remove the need for rigorous shouting.
Acquiring the cards and answering the phone, the heist thus continues as usual for stealth. When the GenSec and/or police arrive, they should enter the bank as normal provided no external broken cameras are visible. Regardless, players should take care killing them, doing so with tact and bagging the corpses immediately to prevent civilians seeing. Once the vault is open, boxes should be opened as fast as possible and, once a bag of loot is found, players should dash to the van before the alarm can be raised.
12 Angry Minutes is a reference to the film 12 Angry Men.
We Are All Professionals is a reference to the film Léon: The Professional, where the main character, Léon, refuses to kill women and children in his line of work.
We're Gonna Need a Bigger Boat is a reference to the line "You're gonna need a bigger boat" from the 1975 film Jaws.
Monthly Side Jobs
Name
Job Description
Requirements
Classic Crime Spree
"Y'know, sometimes I miss the days when all we had was basic, half-crap gear and our own damn hands to get shit done."
Complete a Crime Spree of rank 100 or above, with all heisters using the AMCAR rifle, Chimano 88 pistol, and no skills. To complete this challenge, you have to have played the heist from start to end.
Kiss the Chef
Cooking can be relaxing as hell. Hanging out at the stove and stir up some good stuff that's just gonna be so darn tasty. Just add a bit of hydrochloric acid and get a whiff of that fantastic stew.
In the Cook Off job, cook 25 bags of meth on the OVERKILL difficulty or above.
Nostalgia
Nostalgic people prefer to only think about what was good back in the day, easily forgetting the bad days. Like when you're robbing a bank with shoddy weapons and poor armor.
"Those that say "it's only money" don't know what the hell they're sayin'."
In the First World Bank job, solve the PAYDAY: The Heist secret on the Death Wish difficulty or above and enter the OVERVAULT. To complete this challenge, you have to have played the heist from start to end.
Prison Nightmare
"Four dudes slammin' whatever gets in their way under some hell-raisin' circumstances. It's like some Tarantinoesque slasher movie. Who wants to carve some pumpkins?"
Complete the Prison Nightmare job on OVERKILL difficulty or above, with all teammates only using melee weapons. To complete this challenge, you have to have played the heist from start to end.
Shadow Dance
Just like old people shadow dances to their favorite song played from a grammophone, heisters bring out their first kit to remember the old times.(sic)
Have you ever checked the record books if there's an entry for heisters reaching certain accolades on a job? If there isn't, there damn well should be...
Available to owners of the Gage Spec Ops Pack are four special side jobs that, once completed, will award them with the DLC's mask components and a parts crate for the Arbiter. These side jobs have their own category and can only be completed once.
Although the heist requirement will differ, the Spec Ops challenges are practically the same, with all of them requiring the player to find a parts crate and two keys to complete. In each of the heists, the keys can be found on the first two days and the crate on the last, with the sole exception of Big Oil where both keys will spawn on Day 1.
Name
Job Description
Requirements
Rewards
Chemical Weapons
No, don't cook weapons grade meth. Just find the parts.
In the Rats job, find the weapon case and the two keys.
Parabellum meaning(sic) "Prepare for War". So carrying the Parabellum Pistol means you are always prepared, no matter what type of obstacle that might appear.
Aldstone asked us to locate an old gas mask used back in WW2, it recently was bought by a wealthy collector. Steal it from him before he leaves the country.
Finish the day 1(sic) of the Firestarter Job after having picked up the hidden brown briefcase.
Aldstone asked us to pick up something from the Museum. It's some sort of hat but he seemed really interested in it.
Kill 200 enemies with all players remaining inside the World War 2 exhibit room on The Diamond Heist on Overkill difficulty or above in one playthrough.
Aldstone is trying to track down and(sic) old WW2 artifact, we need to help him find some old documents that may lead us to it.
Find the war documents (0/5) in safety deposit boxes. The highest droprate is on Big Bank and Transport heists. Due to a bug in the lootdistribution chances are very low for this one on GO Bank and Bank Heist.
"Jacket has found something that you might like, but to get it, you will have to jump through a couple of hoops."
—The missions' description.
As the Locke and Load/CrimeFest 2017 event only updated every other day, side jobs for finding hidden folders in various heists were added on the updates, the riddles containing the solutions for which released the next day, revealed by clicking on a tape recorder hidden on the website page (hinted at by the job descriptions). However, the side jobs did not explicitly require the riddles to be completed, and could be solved just going off the names alone.
The side jobs were removed after the event, leaving the weapon mod rewards only obtainable via buying them with continental coins.
Riddle: -- At the feet of -- Owl -- Yak -- Owl -- Rhinoceros -- Owl -- Iguana
Riddle Solution:
The hidden folder is in the samurai armor vault in Shadow Raid, on the top shelf immediately to the left when entering.
The mission's name pointed towards the samurai armor, as the samurai followed a code of honor.
The first letters of the animals, "O-Y-O-R-O-I", refers to early samurai armor.
Name
Requirements
Unlocks
Riddle 3: Nag A Ram
Solve the riddle found on day 6 of the Locke & Load Event website.
Custom Milled Barrel
Riddle: Thinks beside a pot
Riddle Solution:
The hidden folder is in the Bank Heist: Deposit job, between the books on top of the bookshelf across from the bank manager's office.
The mission's name is an anagram of the word "anagram", hinting that the heist is a variation of another heist. It may also refer to Bain's constant nagging for the "ram", the thermal drill used to breach the vault, that the Bank Heists are known for.
The riddle is an anagram for "Bank Heist Deposit".
An alternate interpretation of the mission name is that it can be scrambled into "managar", referring to the bank manager.
Name
Requirements
Unlocks
Riddle 4: Knowledge Is Power
Solve the riddle found on day 8 of the Locke & Load Event website.
Custom Titanium Frame
Riddle: -- Hydrogen -- Eliiite -- 40 --
Riddle Solution:
The hidden folder is in Big Oil Day 2, in the left laboratory on the table closest to the whiteboard, behind the muriatic acid jug.
"Knowledge" refers to Mr. Rossy's research and experimentation on cold fusion.
"Power" refers to political power, the goal of most of The Elephant's jobs.
The riddle refers to the whiteboard the folder's table is next to, which reads:
Reminder CASID: 1333-740 equals Hydrogen!
Name
Requirements
Unlocks
Riddle 5: Silence
Solve the riddle found on day 10 of the Locke & Load Event website.
Riddle: Where there is eyes in the sky, Where sparkles and noises guide. It lays in wait nigh A work of pride.
Riddle Solution:
The hidden folder is in Murky Station, on top of the crate on the forklift between train cars 05 and 06.
The riddle's name hinted that the folder would be in a stealth-only heist.
"Eyes in the sky" refers to the drone cameras in the mission.
"Where sparkles and noises guide" refers to the markers for the equipment needed for accessing the loot in the train cars, e.g. thermite paste is marked with a civilian working with a saw.
"It lays in wait nigh a work of pride" likely refers to the forklift.
Notes
A list of all replayable Side Jobs and the current Side Jobs can be found here.
The game pulls the current side jobs from this webpage.
The player has the ability to complete Side Jobs even if Mutators are on.