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Imitations.jpg
This article is about the secondary weapon in PAYDAY 2. For the akimbo version, see Akimbo SpecOps.
SpecOps

SpecOps icon new.png
THIS IS A GAGE WEAPON PACK #01 ITEM!

SpecOps FBI Files.png
THIS IS A GAGE WEAPON PACK #01 ITEM!

Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode(s) Selective firing AutoIcon.png / SemiIcon.png
Cost $42,000
Statistics
Magazine 20
Total Ammo 160
Rate of Fire 952
Damage 58
Accuracy 64
Stability 68
Concealment 23
Threat 8
Other
Internal name mp7
Achievement(s) Hard Corps.jpg
v·d·e
Mod stats
Description
"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine. Now I'm a bit of a pacifist myself these days, but if I wasn't - holy f♥♥♥♥ng s♥♥t."

The SpecOps is a secondary weapon available in PAYDAY 2. It was added with the release of the Gage Weapon Pack #01 DLC, along with the Eagle Heavy and the Signature .40.

Overview[]

The SpecOps is among the most powerful SMG/machine pistols alongside the Swedish K , Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.

The SpecOps is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.

It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. It can prove to be an incredibly good weapon to a stealth team.

Summary[]

Pros:

  • Good damage
  • Very high rate of fire, excellent for up-close takedowns, especially against Bulldozers
  • Very fast reload
  • Good stability, easy to handle recoil
  • Has unique suppressed barrel mod that is superior to regular suppressors
  • Very cheap
  • Available from the start, making it suitable for new players or those re-ranking after going Infamous

Cons:

  • Average accuracy
  • Low magazine capacity unmodded, quickly emptied by high rate of fire
  • Limited max ammo capacity
  • Can be a little difficult to conceal; has no mods to improve concealability

Builds[]

PDW[]

When you absolutely, positively have to annihilate anything that gets too close, a PDW-config SpecOps is hard to beat. With damage between 44 and 50 (depending on perk deck bonuses), accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.

  • Barrel Extension; choose according to preference or availability
  • Auto Fire (+2 dmg, -4 acc, +3 stb)
  • Military Laser Module (+4 stb)
  • Optional: Extended Mag (+12 mag)
  • Sight of Choice (+3 stb)
  • Unfolded Stock (+3 stb)

Available modifications[]

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor.png
Total ammo - Magazine -
Reload - Damage -5
Accuracy - Stability -
Concealment - Threat -24
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Medium Suppressor

Base game
v·d·e
Medium Suppressor.png
Total ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +4
Concealment -2 Threat -24
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +8 Stability +4
Concealment -3 Threat -24
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Stubby Compensator

Base game
v·d·e
Stubby.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy - Stability +12
Concealment - Threat +1
Cost: $21,000
Card Drop & Side Job / Continental coins 6

The Tank Compensator

Base game
v·d·e
The Tank.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +8
Concealment -1 Threat +2
Cost: $28,000
Card Drop & Side Job / Continental coins 6

Fire Breather Nozzle

Base game
v·d·e
Fire Breather.png
Total ammo - Magazine -
Reload - Damage +3
Accuracy - Stability +4
Concealment -2 Threat +5
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy +12 Stability -4
Concealment -2 Threat -
Free
15 Red Spider.png Red Spider Packages

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability +12
Concealment -2 Threat +1
Free
5 Green Mantis.png Green Mantis Packages

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel.png
Total ammo - Magazine -
Reload - Damage +4
Accuracy -8 Stability -
Concealment -2 Threat +5
Free
10 Yellow Bull.png Yellow Bull Packages

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator.png
Total ammo - Magazine -
Reload - Damage +2
Accuracy +4 Stability -8
Concealment -1 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Suppressed Barrel

Gage Weapon Pack 01
v·d·e
Suppressed Barrel.png
Total ammo - Magazine -
Reload - Damage -1
Accuracy +4 Stability +12
Concealment -2 Threat -24
Cost: $39,200
Card Drop & Side Job / Continental coins 6

Special Effect(s): Silences weapon.

Concealment

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment +1 Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Stability

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Accuracy

Base game
v·d·e
ModBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Team Boost

Base game
v·d·e
TeamBoost.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $9,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): +3% Experience & money reward for you and your crew.

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single.png
Total ammo - Magazine -
Reload - Damage -
Accuracy +4 Stability -8
Concealment - Threat -
Cost: $50,400
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to single fire.

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto.png
Total ammo - Magazine -
Reload - Damage +1
Accuracy -4 Stability +8
Concealment - Threat -
Cost: $86,800
Bonus (5), Card Drop & Side Job / Continental coins 6

Special Effect(s): Locks firing mode of a weapon to fully-automatic.

  • To activate Gadgets on PC, press "Q".
  • To activate Gadgets on Console, press down on the "D-pad".

Assault Light

Base game
v·d·e
Assault Light.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

Special Effect(s): Laser

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider.png Red Spider Packages

Special Effect(s): Laser

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Special Effect(s): Flashlight & Laser

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $36,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Special Effect(s): Flashlight & Laser

Riktpunkt Magnifier Gadget

Base game
v·d·e
Riktpunkt Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Signature Magnifier Gadget

Cartel Optics Mod Pack
v·d·e
Signature Magnifier Gadget.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment - Threat -
Cost: $14,000
Card Drop & Side Job / Continental coins 6

Extended Mag.

Gage Weapon Pack 01
v·d·e
Extended Mag (SpecOps).png
Total ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -3 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

For a comparison between sight looks ingame, check here.

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Surgeon Sight

Base game
v·d·e
Surgeon Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $36,000
Card Drop & Side Job / Continental coins 6

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Cost: $43,200
Card Drop & Side Job / Continental coins 6

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -1 Threat -
Free
10 Yellow Bull.png Yellow Bull Packages

Holographic Sight

Base game
v·d·e
Holographic Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $21,000
Card Drop & Side Job / Continental coins 6

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
5 Green Mantis.png Green Mantis Packages

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Free
20 Blue Eagle.png Blue Eagle Packages

Military Red Dot Sight

Lootbag Pre-order DLC
v·d·e
Military Red Dot (Lootbag DLC).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $9,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Military Red Dot Sight

Base game
v·d·e
Military Red Dot.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Milspec Scope

Base game
v·d·e
Milspec Scope.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Acough Optic Scope

Base game
v·d·e
Acough Optic.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $44,000
Bonus (1), Card Drop & Side Job / Continental coins 6

Compact Profile Sight

Cartel Optics Mod Pack
v·d·e
Compact Profile Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability -4
Concealment - Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Maelstrom Sight

Cartel Optics Mod Pack
v·d·e
Maelstrom Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -2 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Advanced Combat Sight

Cartel Optics Mod Pack
v·d·e
Advanced Combat Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Card Drop & Side Job / Continental coins 6

Reconnaissance Sight

Gage Spec Ops Pack
v·d·e
Reconnaissance Sight.png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +4
Concealment -3 Threat -
Cost: $62,000
Infinite Granted

Special Effect(s): Rangefinder

Unfolded Stock

Gage Weapon Pack 01
v·d·e
Unfolded Stock (SpecOps).png
Total ammo - Magazine -
Reload - Damage -
Accuracy - Stability +8
Concealment -2 Threat -
Cost: $12,600
Card Drop & Side Job / Continental coins 6

Skins[]

Achievements[]

Hard Corps.jpg Hard Corps
Kill 100 law enforcers using only the SpecOps submachine gun.

Trivia[]

  • Player reloading the SpecOps.

    The SpecOps is based on the Heckler & Koch MP7A1, with a Wilcox 6 o'clock RIS fixed in place of the traditional foregrip. The foregrip itself is substituted by a TangoDown Stubby.
  • The in-game concealment of the weapon is curiously low, as the MP7 was specifically designed to be a compact sidearm, measuring less than half of a meter in length (approx. 42cm) with the stock fully collapsed which allows it to even fit into several types of pistol holsters.
  • The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
  • Without a suppressor mod, it uses the same sound as the CMP submachine gun.

Gallery[]

Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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