Payday Wiki
Payday Wiki
(updated the build's content and added some stuff concerning the trivia)
Tags: Visual edit apiedit
(info correction on my own edit)
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**Unusually, the SpecOps comes with a metal grey coloring more akin to the MP7A1's, as all marketed MP7A2s are finished in a tan scheme. When viewing the SpecOps on display in the Safe House, however, the weapon's texture has an earthen coloring which does resemble the factory specification.
 
**Unusually, the SpecOps comes with a metal grey coloring more akin to the MP7A1's, as all marketed MP7A2s are finished in a tan scheme. When viewing the SpecOps on display in the Safe House, however, the weapon's texture has an earthen coloring which does resemble the factory specification.
 
*Despite being a machine pistol, the SpecOps is classified as an SMG in-game.
 
*Despite being a machine pistol, the SpecOps is classified as an SMG in-game.
*The in-game concealment of the weapon is curiously low, as the real-life variant is a mere fraction of a meter in length, and weights only about two kilograms (very light for a firearm).
+
*The in-game concealment of the weapon is curiously low, as the real-life variant is a mere half of a meter in length, and weights only about 1.5 kilograms when loaded (very light for a firearm).
 
*The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
 
*The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
 
*The ironsights on the SpecOps is part of the MP7's factory sights, albeit flipped down to access the integral secondary sight pair as seen in-game.
 
*The ironsights on the SpecOps is part of the MP7's factory sights, albeit flipped down to access the integral secondary sight pair as seen in-game.

Revision as of 16:55, 7 January 2016

SpecOps
SpecOps
THIS IS A GAGE WEAPON PACK #01 ITEM!
Gameplay
Unlock Level N/A (always available)
Inventory Slot Secondary
Weapon Type Machine Pistol
Firing Mode AutoIcon/SemiIcon
Cost $43,000
Statistics
Magazine 20
Total Ammo 160
Rate of Fire 952
Damage 40
Accuracy 64
Stability 68
Concealment 23
Threat 8
Mod stats

The SpecOps is a secondary weapon available in PAYDAY 2. It was added with the release of the Gage Weapon Pack #01 DLC, along with the Eagle Heavy and the Signature .40.

SpecOpsSight

The default iron sight on the SpecOps.

Overview

The SpecOps is among the most powerful SMG/machine pistols alongside the Swedish K , Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.

The SpecOps is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.

It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. Combined with skills from the Ghost tree to increase the damage of suppressed weapons, it can prove to be an incredibly good weapon to a stealth team.

Summary

Pros:

  • Very powerful SMG in terms of raw damage, tied with the Swedish K and Uzi, surpassed only by the Patchett
  • Very high rate of fire, excellent for up-close takedowns, especially against Bulldozers
  • Very fast reload
  • Good stability, easy to handle recoil
  • Has unique suppressed barrel mod that is superior to regular suppressors
  • Very cheap, Reputation 0 allows you to use immediately after going Infamous.
  • Low spread multiplier, even at <12 accuracy it can still hit reliably at a distance

Cons:

  • Average accuracy
  • Low magazine capacity, quickly emptied by high rate of fire
  • Limited max ammo capacity
  • Can be a little difficult to conceal; has no mods to improve concealability
  • Requires extensive modding to be useful on higher difficulties

Builds

PDW

When you absolutely, positively have to annihilate anything that gets too close, a PDW-config SpecOps is hard to beat. With damage between 44 and 50 (depending on perk deck bonuses), accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.

Available modifications

Low Profile Suppressor

Base game
v·d·e
Low Profile Suppressor
Total Ammo - Magazine -
Reload - Damage -12
Accuracy - Stability -
Concealment - Threat -8
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Medium Suppressor

Base game
v·d·e
Medium Suppressor
Total Ammo - Magazine -
Reload - Damage -8
Accuracy - Stability +1
Concealment -2 Threat -8
Cost: $69,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Bigger The Better Suppressor

Base game
v·d·e
The Bigger The Better
Total Ammo - Magazine -
Reload - Damage -3
Accuracy - Stability +2
Concealment -3 Threat -8
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Suppressed Barrel

Gage Weapon Pack 01
v·d·e
Suppressed Barrel
Total Ammo - Magazine -
Reload - Damage -3
Accuracy +2 Stability +2
Concealment -2 Threat -8
Cost: $194,600
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Stubby Compensator

Base game
v·d·e
Stubby
Total Ammo - Magazine -
Reload - Damage +2
Accuracy - Stability +2
Concealment - Threat +1
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Tank Compensator

Base game
v·d·e
The Tank
Total Ammo - Magazine -
Reload - Damage +5
Accuracy - Stability +1
Concealment -1 Threat +2
Cost: $139,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Fire Breather Nozzle

Base game
v·d·e
Fire Breather
Total Ammo - Magazine -
Reload - Damage +7
Accuracy - Stability +1
Concealment -2 Threat +5
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Compensator

Gage Mod Courier
v·d·e
Tactical Compensator
Total Ammo - Magazine -
Reload - Damage +2
Accuracy +6 Stability -2
Concealment -2 Threat -
Free
15 Red Spider Red Spider Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Competitor's Compensator

Gage Mod Courier
v·d·e
Competitor's Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability +2
Concealment -2 Threat +1
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Funnel of Fun Nozzle

Gage Mod Courier
v·d·e
Funnel of Fun Nozzel
Total Ammo - Magazine -
Reload - Damage +10
Accuracy -4 Stability -
Concealment -2 Threat +5
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Ported Compensator

The Butcher Mod Pack 2
v·d·e
Ported Compensator
Total Ammo - Magazine -
Reload - Damage +5
Accuracy +2 Stability -4
Concealment -1 Threat -
Cost: $43,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Single Fire

Gage Weapon Pack 01
v·d·e
Locked single
Total Ammo - Magazine -
Reload - Damage -
Accuracy +2 Stability -4
Concealment - Threat -
Cost: $249,200
Bonus (5), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Auto Fire

Gage Weapon Pack 01
v·d·e
Locked auto
Total Ammo - Magazine -
Reload - Damage +2
Accuracy -2 Stability +1
Concealment - Threat -
Cost: $429,800
Bonus (5), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Assault Light

Base game
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Base game
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Laser Module

Gage Mod Courier
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
15 Red Spider Red Spider Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Laser Module

Gage Mod Courier
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

LED Combo

The Butcher Mod Pack 2
v·d·e
LED Combo
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Cost: $178,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Extended Mag.

Gage Weapon Pack 01
v·d·e
Extended Mag (SpecOps)
Total Ammo - Magazine +12
Reload - Damage -
Accuracy - Stability -
Concealment -3 Threat -
Cost: $60,200
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

The Professional's Choice Sight

Base game
v·d·e
The Professional's Choice
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Base game
v·d·e
Surgeon Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Cost: $178,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Armored Transport (DLC)
v·d·e
See More Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Cost: $213,600
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combat Sight

Gage Mod Courier
v·d·e
Combat Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Speculator Sight

Gage Mod Courier
v·d·e
Speculator Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trigonom Sight

Gage Mod Courier
v·d·e
Trigonom Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -1 Threat -
Free
10 Yellow Bull Yellow Bull Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Base game
v·d·e
Holographic Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Cost: $102,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Holosight

Gage Mod Courier
v·d·e
Compact Holosight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Free
5 Green Mantis Green Mantis Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Solar Sight

Gage Mod Courier
v·d·e
Solar Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Free
20 Blue Eagle Blue Eagle Packages
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -3 Threat -
Cost: $43,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Base game
v·d·e
Military Red Dot
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -3 Threat -
Cost: $307,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Base game
v·d·e
Milspec Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -3 Threat -
Cost: $307,000
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic Scope

Community item
v·d·e
Acough Optic
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -3 Threat -
Cost: $220,000
Bonus (1), Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Unfolded Stock

Gage Weapon Pack 01
v·d·e
Unfolded Stock (SpecOps)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +1
Concealment -2 Threat -
Cost: $60,200
Card Drop & Side Job / Continental coins 6
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Video

Achievements

Hard Corps Hard Corps
Kill 100 law enforcers using only the SpecOps submachine gun.

Trivia

  • 2014-10-21 00011

    Player reloading the SpecOps.

    The SpecOps is based on the Heckler & Koch MP7A2, evident by its lack of the traditional folding foregrip and the presence of an undermounting tri-rail.
    • This makes the SpecOps unique due to the fact that it is currently the only weapon in PAYDAY 2 whose real-life counterpart was released after the game itself. The MP7A2 was introduced in mid-2014.
    • The in-game SpecOps uses a foregrip based on the TangoDown stubby vertical grip.
    • Unusually, the SpecOps comes with a metal grey coloring more akin to the MP7A1's, as all marketed MP7A2s are finished in a tan scheme. When viewing the SpecOps on display in the Safe House, however, the weapon's texture has an earthen coloring which does resemble the factory specification.
  • Despite being a machine pistol, the SpecOps is classified as an SMG in-game.
  • The in-game concealment of the weapon is curiously low, as the real-life variant is a mere half of a meter in length, and weights only about 1.5 kilograms when loaded (very light for a firearm).
  • The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm PDW cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
  • The ironsights on the SpecOps is part of the MP7's factory sights, albeit flipped down to access the integral secondary sight pair as seen in-game.
  • Without a suppressor mod, it uses the same sound as the CMP submachine gun.

Gallery


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