"Big enough to penetrate armor, small enough to go as your sidearm. It uses the same short stroke piston gas system as rifles do. This is a lean, mean killing machine. Now I'm a bit of a pacifist myself these days, but if I wasn't - holy f♥♥♥♥ng s♥♥t."
The SpecOps Submachine Gun is among the most powerful SMGs alongside the Swedish K, Uzi, and Patchett L2A1, however, that is where the similarities end. The SpecOps is incredibly accurate for a SMG and has a very quick reload. However the low magazine capacity can prove to be a problem, as the weapon by default only holds 20 rounds, and empties these quickly with its high fire rate. An upgrade is available which changes the mag for a 32 round extended magazine.
The SpecOps Submachine Gun is incredibly powerful and very versatile for a secondary weapon, making it an extremely good sidearm for any specialized primary weapon (such as the M308 or a shotgun) or can even serve as a standalone main weapon if one has the OVE9000 saw equipped although it's small ammo reserve can be problematic when used in such a role.
It also features a specialized Suppressed Barrel that has less of a drawback than the other suppressors. It can prove to be an incredibly good weapon to a stealth team.
Summary[]
Pros:
Good damage
Very high rate of fire, excellent for CQC, especially against Bulldozers
Very fast reload
Good stability, easy to handle recoil
Has unique suppressed barrel mod that is superior to regular suppressors
Very cheap
Available from the start, making it suitable for new players or those re-ranking after going Infamous
Cons:
Low magazine capacity unmodded, quickly emptied by high rate of fire
Limited max ammo capacity
Very little mods for increasing/maintaining concealment stat
Builds[]
All-around loud build[]
When you absolutely have to annihilate anything that gets too close, a All-around loud-config SpecOps Submachine Gun is hard to beat. With accuracy from 56 to 68, and stability of around 84, this config is extremely effective. With a more accurate but less damaging setup, it can also be used against more distant targets using very short bursts. It is, however, very hard to conceal, with a rating of only 13. Alternatively players who seek the added flexibility of being able to use fully automatic fire at close range targets and semi-automatic fire for more distant threats may opt to exclude the Auto Fire mod without sacrificing too much damage or stability with the added benefit of +2 accuracy.
Barrel Extension; choose according to preference or availability
The Suppressed Barrel was based on the Heckler & Koch MP7 QD Suppressor. This mod item is specifically tailored to muffle the noise of the MP7's gunshots without compromising the weapon's rate-of-fire, accuracy or stopping power, as (partially) reflected in the game.
Despite being named Suppressed Barrel, it is not an alternative barrel with integral mechanisms and is instead a perfectly conventional barrel attachment.
The Marmon Compensator is based on the Kel-Tec KSG V6 muzzle brake. For some reason, it is treated as a general-purpose muzzle brake for non-shotgun "rifle-sized" weapons, despite being designed and made specifically for the KSG-12 which, strangely enough, isn't compatible with this specific item.
For whatever reason, this muzzle is meant for 308/7.62 NATO, depending on which model of rifles and machine guns that is within that caliber, but it can also be used for the majority of submachine guns, which wouldn't fit with this specific item.
For some reason, this suppressor is meant for 5.56 NATO, depending on which model of (assault) rifles is, but it can also be used for the majority of submachine guns and all LMG's, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart, which wouldn't fit with this specific item.
For some reason, this muzzle is meant for 7.62 NATO, depending on which model of rifles that is within that caliber, but it can also be used for the majority of submachine guns and all LMGs, despite being designed and specifically made for KAC ChainSAW and Stoner 96 and its LMG counterpart (KAC LWAMG), which wouldn't fit with this specific item.
Although the main flashlight has a toggle switch, the laser sight component of the LED Combo is pressure-activated, meaning the laser will stay on as long as the pressure switch is depressed. This switch is not placed where it should be, however (on foregrips, magazine wells, etc...) and is instead ziptied to the main taclight, leaving no plausible mean for the user to toggle it without awkwardly moving their off hand off the weapon and gripping the attachment itself.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
The Riktpunkt Magnifier Gadget is based on the Aimpoint 3XMag attached to a toggle mount. Despite this, the mod's asset file name suggests it was based on the EOTech XPS G33 instead.
The magnifier will toggle on and off by itself when in use without any visual input by the player character.
The JP36 carbines wielded by the GenSec Elites have this gadget installed in conjunction with a Compact Holosight, however it didn't become a player-usable item until 2017.
Requires a pre-installed sight mod to mount. The magnification level can be changed while aiming down the sights, and the aiming FOV will automatically adjust itself. Not compatible with the Acough Optic, Military Red Dot, Milspec Scope, Combat Sight, Reconnaissance Sight, Theia Magnified Scope, Box Buddy Sight, the JP36's Original Sight, the Raven's Flip-up Sight or the GROM and Platypus 70's iron sights. Currently bugged and not appearing as intended on certain weapons, for a list see here. They're still listed below even if broken. Shows incompatibility with the Deagle's Marksman Sight, however they are allowed to be installed simultaneously. This mod is not available for AK 7.62, its golden variant, KETCHNOV Byk-1, Valkyria, Rodion 3B assault rifle, some SMGs and some shotguns.
Upon release, the default reticle of this sight was a chevron instead of the retail version's red dot. After the release of the Gage Mod Courier DLC, it was reverted to the regular sight's red dot.
It is functionally the same as the standard Military Red Dot Sight, but the sight's casing is tan instead of black with the line "A-10" scrawled on near the adjustment knob. The sticker on the lens cap's interior also says "I <3 Payday" instead of having a picture of an American flag.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers no magnification in reality.
This sight was based on the Aimpoint CompM2 optic. While it is portrayed as a high-zoom scope in-game, the CompM2 is actually a reflex sight, meaning it offers zero magnification in reality.
This modification seems to have been based on a Sightmark Sure Shot, though altered somehow as it has a perfectly vertical lens frame while the supposed base model had a slightly-trapezoidal one.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, VD-12 Shotgun, SG Versteckt 51D, Akron HC & Aran G2 Sniper rifle.
The Reconnaissance Sight is based on the NcSTAR Advanced Dual Optic, but instead of an integral flip-up reflex sight, the in-game model has a rangefinder.
•This mod is incompatible with some secondary sights. •This mod is not available for Rodion 3B, SG Versteckt 51D, Akron HC, Kahn .357 Revolver, Miyaka 10 Special & Aran G2 Sniper rifle.
This stock is one of the default accessories for the real-life H&K MP7A2. The name of this attachment is inappropriately used, as MP7 models all uses collapsible buttstocks akin to the Heckler & Koch MP5, not folding stocks (i.e., not unfolded, but extended).
The release latch that allows the stock to collapse and retract appears to be missing. This modeling oversight accidentally justified this being an expensive upgrade, since the whole ordeal might've well required a black market gunsmith to pull the gun apart and permanently fix the stock.
The Unfolded Stock is not included in the SpecOps' modification showcase animation on the DLC's announcement site.
The in-game concealment of the weapon is curiously low, as the MP7 was specifically designed to be a compact sidearm, measuring less than half of a meter in length (approx. 42cm) with the stock fully collapsed which allows it to even fit into several types of pistol holsters.
The impressive damage demonstrated in-game of the SpecOps is attributed to the Heckler & Koch steel-tipped 4.6x30mm cartridge it is chambered in which is notorious for its devastatingly high penetration capability against both armored and unarmored targets, although there have been questions raised about the 4.6mm round's terminal ballistics on unarmored opponents.
Without a suppressor mod, it uses the same sound as the CMP submachine gun.