|Technician: Oppressor||Tier 3|
|Basic (3 pt): Your SMGs, LMGs and Assault Rifles gain 15 more bullets in their magazine. This does not affect the "Lock n' Load" Ace skill.|
| Ace (6 pt): Your ranged weapons can now pierce through enemy body armor.|
Note: Does not apply to throwable weapons.
- "That armor didn't do much for ya, did it?"
- —Bodhi on his ammunition piercing through Maximum Force Responders' body armor.
The basic version of Surefire adds 15 extra rounds to SMGs, Assault rifles and LMGs. Akimbo SMGs receive 30 extra rounds in total. This extra ammo does not count against the reload penalty if using the Lock N' Load reload bonus. The Aced version will allow player weapons to pierce Maximum Force Responders' plate armor, removing the need to score headshots against these enemies. Although this skill makes enemies vulnerable to taking damage when shot in the body, headshots will still give more damage as usual.
Surefire basic is highly recommended for heisters who spray bullets with fully automatic weapons. It is even invaluable for those that applied the DMR kit to compatible rifles, such as the Gewehr 3, or use the M308, Galant, etc due to the small magazine size.
The aced skill can be used to counter Maximum Force Responders on higher difficulties, especially if they arrive in groups. It can also pair well with Berserker aced as it will provide up to 100% more damage with ranged weapons. It is also highly recommended to pair Surefire with Body Expertise to boost damage.
- While the name of this skill would suggest the application of careful aim or recoil management, it actually does not offer improvement to Accuracy, Stability or any benefit of the sort to the player but instead increases their magazine capacity and, if Aced, grants them an armor penetration effect.
- It could, however, be referring to the tactical equipment company of the same name.