Mastermind: Medic Tier 3
Basic (3 pt): Adds 7 more First Aid Kits to your inventory.
Ace (6 pt): Adds 3 First Aid Kits to your inventory. Your deployed First Aid Kits will be automatically used if a player is downed within a 5 meter radius of the First Aid Kit. This cannot occur more than once every 20 seconds.

Mechanics Edit

The basic mechanics are straightforward, the skill adds additional First Aid Kits that you can use.

The benefits from the basic and aced versions of this skill stack to give a maximum of 14 first aid kits.

The aced version also allows teammates to refill their health when it is depleted if they are near a first aid kit by immediately consuming it. Each player has their own separate 20 second cooldown for this effect, regardless of whose first aid kits are used.

NOTE: Does NOT work with Swan Song, as the moment the user of that skill runs out of health, The FAK activates and restores them back to full HP. Once Swan Song is active, the user is considered "undead" and thus the first aid becomes useless.


The player has to choose if they want to take along First Aid Kits or Doctor bags. It's very inefficient, even with Jack Of All Trades to focus on both, so it's either this skill or Combat Doctor.

If going for FAKs, it is highly recommended for players to ace this skill, especially if they are a player's only (or primary) deployable. Although first aid kits do not reset bleedout counters (upon use), acing the skill triples the original carry amount, allowing players to use them with less care (i.e. not waiting until extremely low health before healing).

When aced, it is very useful to set multiple first aid kits down in highly damaging areas to prevent your teammates from being downed away from the team in a dangerous situation to be revived. Some areas of this concern would be hauling heavy loot across sections where snipers can shoot at fellow heisters or when needing to interact with a jammed saw/drill in the heat of a firefight.

Also, teammates revived by FAKs aced effect will not infract a down, allowing their health to be depleted more often before entering Police Custody. Finally, Uppers can be a lifesaver if Inspire is on cooldown or needs to be conserved.

The only "disadvantage" of having the aced skill of Uppers is it will always provide full health for a Berserker-orientated player whose health is fully depleted (unless Frenzy is in use).


  • The name uppers may be referring to one definition of the word upper, which refers to stimulants such as amphetamines that increase energy.
  • If teammates are revived from Uppers-aced first aid kits, the down counter is not applied, as they were not in the downed state to begin with.
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