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So, since the latest patch totally changed most of the Perk Decks of the PC version of PAYDAY 2, and a console patch is nowhere to be seen in the near future, I decided to save the original values of each perk so other console players can get the complete information here. This table is for the Xbox One and Playstation 4 versions of the game (PS3/360 don't have the Perk Deck system).

Note that the common perks across different decks are missing: That's because those weren't altered by the patch, and as such remain completely identical to the PC version.

Comparison Table[]

The table below shows a comparison between the values that differ per tree. The number in parentheses (e.g. (200)) beneath the tier number indicates how many perk points must be spent on that tier's skill to unlock it.

Perk Decks
Tier 1 (200) Tier 3 (400) Tier 5 (1,000) Tier 7 (2,400) Tier 9 (4,000)
Crew Chief
Brute Strength
Brute Strength
You gain 10% more health.
Marathon Man
Marathon Man
You and your crew's stamina is increased by 50%.
Increases your shout distance by 25%.[1]
Wolf Pack
Wolf Pack
You and your crew gains 15% more health.[1]
Testudo
Testudo
You gain 10% more armor and your crew gains an additional 5% more armor.[1]
Hostage Situation
Hostage Situation
You and your crew gains 2% max health and 4% stamina for every hostage, up to a maximum of 10 hostages.[1]
Muscle
Brute Strength
Brute Strength
You gain 10% more health.
Meat Shield
Meat Shield
You are 15% more likely to be targeted when you are close to your crew members.
You gain 10% more health.
Giant Strength
Giant Strength
You gain an additional 30% more health.
Disturbing the Peace
Disturbing the Peace
You can now use LMGs, SMGs, and Sniper Rifles to spread panic among your enemies.
Panic will make enemies go into short bursts of uncontrollable fear.
800-pound Gorilla
800-pound Gorilla
You gain an additional 40% more health.
Armorer
Testudo
Type I Armor
You gain 5% more armor.
Type II Armor
Type II Armor
You gain an additional 5% more armor.
Type III Armor
Type III Armor
You gain an additional 5% more armor.
Reinforced Armor
Reinforced Armor
Your armor recovery rate is increased by 10%.
Liquid Armor
Liquid Armor
You gain an additional 5% more armor.
Reduces the armor recovery time for you and your crew by 10%.[1]
Rogue
Subtle
Subtle
Your chance to dodge is increased by 10%.
Elusive
Elusive
You are 15% less likely to be targeted when you are close to your crew members.
Evasive
Evasive
Your chance to dodge is increased by an additional 10%.
Shadow Warrior
Shadow Warrior
Your chance to dodge is increased by an additional 10%.
Killer Instinct
Killer Instinct
All your weapons have a 25% chance to pierce enemy armor.
The time between swapping weapons is reduced for you by 80%.
Hitman
Reinforced Armor
Basic Recovery
Your armor recovery rate is increased by 5%.
Ambidexterity
Ambidexterity
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu. (Primary weapons)
Dual wielded weapons have a 75% stability penalty
Your armor recovery rate is increased by an additional 10%, but you lose 5% armor.
Advanced Recovery
Advanced Recovery
Your armor recovery rate is increased by an additional 10%, but you lose 5% armor.
Expert Recovery
Expert Recovery
Your armor recovery rate is increased by an additional 10%, but you lose 5% armor.
Tooth and Claw
Tooth and Claw
Your armor recovery rate is increased by an additional 10%, but you lose 5% armor.
Your stability penalty with Akimbo weapons is set to 50% and increases the ammo capacity of your Akimbo weapons to 125%.
Crook
Subtle
Subtle
Your chance to dodge is increased by 10%.
Basic Composure
Basic Composure
Your chance to dodge is increased by 10% for ballistic vests.
Advanced Composure
Advanced Composure
Your chance to dodge is increased by 10% for ballistic vests.
Expert Composure
Expert Composure
Your chance to dodge is increased by 15% for ballistic vests.
Reinforced Armor
Master Recovery
Your armor recovery rate is increased by 10%.
Burglar
Subtle
Subtle
Your chance to dodge is increased by 10%.
Bag of Tricks
Bag of Tricks
Standing still and crouching decreases your chances to be targeted an additional 10%. You bag corpses 20% faster.
Luck of the Irish
Luck of the Irish
Your chance to dodge is increased by an additional 5%. Your chance to be targeted while standing still and crouching is decreased by an additional 5%. You pick locks 20% faster.
Dutch Courage
Dutch Courage
Your chance to dodge is increased by an additional 5%. Your chance to be targeted while standing still and crouching is decreased by an additional 5%. You answer pagers 10% faster.
Breath of Fresh Air
Breath of Fresh Air
Standing still and crouching increases your armor recovery rate by 20%.
Infiltrator
Basic Close Combat
Basic Close Combat
When you are close to an enemy, you receive 4% less damage from enemies.
Advanced Close Combat
Advanced Close Combat
When you are close to an enemy, you receive an additional 4% less damage from enemies.
Expert Close Combat
Expert Close Combat
When you are surrounded by three enemies or more, you receive an additional 4% less damage from enemies. Each successful melee hit grants a 10% melee damage boost for 6 seconds and can stack up to 4 times.
OVERDOG
OVERDOG
When you are surrounded by three enemies or more, you receive an additional 8% less damage from enemies. Each successful melee hit grants an additional 10% melee damage boost for 6 seconds and can stack up to 4 times.
Life Drain
Life Drain
Striking an enemy with your melee weapon regenerates 10% of your health. This cannot occur more than once every 15 seconds.[2]
Sociopath
Basic Close Combat
No Talk
When you are close to an enemy, you receive 4% less damage from enemies.
Tension
Tension
Killing an enemy regenerates 10% of armor. This cannot occur more than once every 3 seconds.
Clean Hit
Clean Hit
Killing an enemy with a melee weapon regenerates 5% health. This cannot occur more than once every 3 seconds.
Overdose
Overdose
Killing an enemy at close range regenerates 5% armor. This cannot occur more than once every 3 seconds.
Showdown
Showdown
Killing an enemy at close range has a 20% chance to spread panic among your enemies. Panic will make enemies go into short bursts of uncontrollable fear. This cannot occur more than once every 3 seconds.
Gambler
Medical Supplies
Medical Supplies
Ammo packs you pick up also yield medical supplies and heals you for 4 to 8 health. Cannot occur more than once every 15 seconds.
Ammo Give Out
Ammo Give Out
When you pick up ammo, you trigger an ammo pickup for 50% of normal pickup to other players in your team. Cannot occur more than once every 5 seconds.
Sharing Is Caring
Sharing Is Caring
When you get healed from picking up ammo packs, your teammates also get healed for 50% of the amount.
More Healing 1
More Healing 1
Increase health gained from ammo packs by additional 2.
More Healing 2
More Healing 2
Increase health gained from ammo packs by additional 2.
Grinder
Histamine
Histamine
Damaging an enemy heals 2 life points every 0.5 seconds for 3 seconds.
This effect stacks, but cannot occur more than once every 1 second, and only whilst wearing the Two-Piece Suit or Lightweight Ballistic Vest.
Adrenaline
Adrenaline
Damaging an enemy now heals 3 life points every 0.5 seconds for 3 seconds.
You gain 20% more health.
Endorphins
Endorphins
Damaging an enemy now heals 4 life points every 0.5 seconds for 3 seconds.
Your chance to pierce enemy armour is increased by 10%.
Dopamine
Dopamine
Damaging an enemy now heals 5 life points every 0.5 seconds for 3 seconds.
You gain 20% more health.
Euphoria
Euphoria
Damaging an enemy now heals 5 life points every 0.5 seconds for 4 seconds.
Your chance to pierce enemy armour is increased by 20%.
  1. 1.0 1.1 1.2 1.3 1.4 Crew perk bonuses do not stack.
  2. This effect can be triggered on Jokered cops as well.
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