There is a huge teal deer in the next parts, if you do not like to read so much, please, check one or two skills, and see if you desire the changes. If not, let me know what or why it bothers you. Thanks.
Reasons behind this page:[]
During my play time, I realised that many skills were severely underpowered, when in comparison with other skills available, the cost, tier, and values of most skills seemed fine, however, a couple of them offered so little, or were even counter productive to the skill set, so much, that I tried to come up with changes or replacement for those.
As things escalated, I tried to come up with a full replacement of the skill sets.
In this page, I would like do discuss changes, ways to make skills diverse, or attemp to remove the ones that offer no gameplay value.
Most of the changes proposed are, in my opinion, alterations that could add diversity, and increase the choices and usage of each skill. I feel as there should be no "filler" skills. I do attemp to keep the "purpose" of each class intact, as such, enforcer maintains the saw, Tech maintains its armor related skills, and so forth.
For easier tracking, I have left "Suggestion needed." on places where I felt no real replacement to be added but still, I would desire changes.
So, without further addition, I propose the following changes, and would like you opinions on the outcome:
"Decreases your Doctor bag interaction time by 25%"[]
Cable Guy
Mastermind
Tier 1
Basic (1 pt): You spawn with and can carry up to 4 ties. You tie civilians 25% faster
Ace (3 pt): You spawn with and can carry up to 6 ties. You tie civilians 75% faster.
You can now buy a Tie bag asset which contains 4 ties that can be shared with your crew.
Combat Medic
Mastermind
Tier 1
Basic (1 pt): Reviving a crew member gives them 25% more health, and 50 bonus armor for 10 seconds.
Ace (3 pt): Reviving a crew member gives them 75% more health, and 100 bonus armor for 10 seconds.
(Stacks with basic skill for 100% health and 150 amor for 10 seconds, when revived).
Endurance
Mastermind
Tier 1
Basic (1 pt): Increases stamina for you and your crew by 50%.
Ace (3 pt): Increases stamina for you and your crew by 50%.
(Stacks with basic skill for 100% bonus).
"Your crew reloads 25% faster"[]
Control Freak
Mastermind
Tier 2
Basic (1 pt): Noise created by you intimidates civilians.
Ace (3 pt): Unlocks special Inside Man assets in the Job Overview and Pre-Planning menu.
Map assets will be of the highest quality. (Ammo/Doctor bags are upgraded)
Painkillers
Mastermind
Tier 2
Basic (1 pt): Whenever you revive a crew member, they receive 20% bonus to movement speed and reload speed for 10 seconds.
Ace (3 pt): Whenever you revive a crew member, they gain 30% bonus to movement speed and reload speed for 10 seconds.
(Stacks with basic skill for 50% bonuses).
Leadership
Mastermind
Tier 2
Basic (1 pt): You and your crew's weapon stability with all weapons is increased by 20%.
Ace (3 pt): You and your crew's weapon stability with all weapons is increased by 30%.
(Stacks with basic skill for 50% bonus).
"Increases your shout distance by 50%"[]
Spotter
Mastermind
Tier 3
Basic (1 pt): Your markings lasts 10 additional seconds.
Specials marked by you are 50% less likely to engage with your crew.
Ace (3 pt): Unlocks the Spotter asset in the Job Overview menu.
During stealth, the Spotter will highlight guards for you and your crew.
If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium
Mastermind
Tier 3
Basic (1 pt): Increases accuracy with pistols by 25%.
You swap weapons 25% faster.
Ace (3 pt): Increases stability with pistols by 25%.
You swap weapons 50% faster.
Dominator
Mastermind
Tier 3
Basic (1 pt): You and your crew can now intimidate a non-special enemy into a hostage.
Ace (3 pt): You can now interact with a non-special enemy and dominate it, once every Assault Wave.
"Your crew sprints 25% faster"[]
Stockholm Syndrome
Mastermind
Tier 4
Basic (4 pt): Tied hostages move 100% faster.
You can have up to 3 hostages following you.
Ace (8 pt): You can trade hostages and dominated officers, for crew members in custody at any time.
You can now trade tied hostages to decrease the Assault Wave by 60 seconds.
Combat Doctor
Mastermind
Tier 4
Basic (4 pt): You can now place 2 doctor bags instead of just one.
Ace (8 pt): Your doctor bags have 2 additional charges each.
Joker
Mastermind
Tier 4
Basic (4 pt): You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it. You can only convert one non-special enemy at a time.
Ace (8 pt): Converted enemy gains 50% more health and deals 50% more damage. Converted unit will engage and deal 50% additional damage against enemies spotted by you
Converted unit now can revive your crew members.
"Increases your shout distance by 50%"[]
Black Marketeer
Mastermind
Tier 5
Basic (4 pt): Unlocks special "Black Marketeer" assets in the Job Overview menu.
During each Assault Wave gangsters, loyal to Bain, spawn in, and help the crew fight the police.
Ace (8 pt): Bain's gang gets additional firepower.
Gunslinger
Mastermind
Tier 5
Basic (4 pt): You reload pistols 50% faster.
Ace (8 pt): You deal 50% additional damage with pistols.
Kilmer
Mastermind
Tier 5
Basic (4 pt): Increases your reload speed with assault rifles and sniper rifles by 50%.
Ace (8 pt): Your weapon accuracy while moving with assault rifles and sniper rifles is increased by 50%.
You can now reload your weapons while sprinting.
"Your crew walks 25% faster"[]
Hostage Taker
Mastermind
Tier 6
Basic (4 pt): Having at least one hostage, regenerates 0.6% health every 5 seconds.
Ace (8 pt): Having at least one hostage, regenerates 2% health every 5 seconds.
Pistol Messiah
Mastermind
Tier 6
Basic (4 pt): When in bleedout, you are instantly revived if you kill an enemy with a pistol. You only have 1 charge. You will replenish your charge when you get out of custody.
Ace (8 pt): You gain an additional 2 charges. You will replenish your charges when you get out of custody.
Inspire
Mastermind
Tier 6
Basic (4 pt): Shouting at your teammates will increase their movement speed by 25% for 10 seconds.
Ace (8 pt): There is a 75% chance that you can revive crew members at a distance by shouting at them.
"Decreases your Ammo bag interaction time by 25%"[]
Oppressor
Enforcer
Tier 1
Basic (1 pt): Your weapons are 35% more effective at threatening enemies.
Ace (3 pt): Your weapons are 65% more effective at threatening enemies.
(Stacks with basic skill for 100% threat gain).
Bullet Storm
Enforcer
Tier 1
Basic (1 pt): When you fire, you have a 3.5% chance of not spending ammunition.
Ace (3 pt): When you fire, you have a 6.5% chance of not spending ammunition.
(Stacks with basic skill for 10% chance).
Transporter
Enforcer
Tier 1
Basic (1 pt): You move 50% faster when carrying bags.
Ace (3 pt): You can throw bags 50% further.
You can now sprint while carrying any bag, with stamina cost increased with the weight of the bag
"You gain 10% more armor"[]
Die Hard
Enforcer
Tier 2
Basic (1 pt): You can use your primary weapon in bleedout.
Ace (3 pt): While in bleedout, you will not consume ammo when firing.
While downed (from special's attacks), you will continue to draw fire from enemies.
Underdog
Enforcer
Tier 2
Basic (1 pt): Reduces your armor recovery time by 15%
Ace (3 pt): Reduces the armor recovery time for your crew by 10%
(Stacks with basic skill for 25% bonus for you).
Pumping Iron
Enforcer
Tier 2
Basic (1 pt): Your melee attacks against non-special enemies deal 50% more damage.
Ace (3 pt): Your melee attacks against enemies deal 50% more damage.
You instantly charge melee attacks.
(Stacks with basic skill for 100% bonus against non-specials).
"You gain 10% more health"[]
Shotgun Impact
Enforcer
Tier 3
Basic (1 pt): Your stability and damage with shotguns is increased by 20%
Ace (3 pt): Your stability and damage with shotguns is increased by 30%.
(Stacks with basic skill for 50% bonuses).
Stun Resistance
Enforcer
Tier 3
Basic (1 pt): Reduces the visual effect duration of flashbangs by 25%.
Ace (3 pt): Reduces the visual effect duration of flashbangs by 50%.
(Stacks with basic skill for 75% bonus).
Tough Guy
Enforcer
Tier 3
Basic (1 pt): Reduces your camera shake by 50% when you are damaged.
Ace (3 pt): You gain 20% more health
"You gain 10% more armor"[]
Shotgun CQB
Enforcer
Tier 4
Basic (4 pt): Increases your shotgun reload speed by 50%.
Ace (8 pt): You move 25% faster while holding shotguns.
Ammunition Specialist
Enforcer
Tier 4
Basic (4 pt): You can now place 2 ammo bags instead of just one.
Ace (8 pt): Each ammo bag contains additional 200% ammunition.
Berserker
Enforcer
Tier 4
Basic (4 pt): You deal 100% more melee and saw damage.
Ace (8 pt): When your health is below 50%, you will do up to 100% more damage with ranged weapons.
"You gain 20% more health"[]
Hard Boiled
Enforcer
Tier 5
Basic (4 pt): Increases your weapon accuracy by 20% when firing from the hip.
Ace (8 pt): Increases your weapon accuracy by 30% when firing from the hip.
(Stacks with basic skill for 50% bonus).
Fully Loaded
Enforcer
Tier 5
Basic (4 pt): Your total ammo capacity is increased by 25%.
Ace (8 pt): Enemies drop 75% more ammunition. This does not apply to custom ammo types or explosives.
Portable Saw
Enforcer
Tier 5
Basic (4 pt): Unlocks the OVE9000 portable saw for you to use.
Ace (8 pt): Ammo pickups now restore saw durability.
"You gain 30% more armor"[]
Overkill
Enforcer
Tier 6
Basic (4 pt): When you kill an enemy using a shotgun, saw or melee, you receive a 75% damage bonus for the next shot.
Ace (8 pt): When you kill an enemy using a shotgun, saw or melee, you receive a 150% damage bonus for the next 2 shots.
Iron Man
Enforcer
Tier 6
Basic (4 pt): Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace (8 pt): Your speed is 25% less affected when using armor.
While you are sprinting, enemies in your front are knocked back.
Carbon Blade
Enforcer
Tier 6
Basic (4 pt): Saws are 25% more effective.
Attacking enemies with the OVE9000 portable saw wears it down 50% less than before.
Ace (8 pt): Saws are 25% more effective.
You can now use the OVE9000 portable saw as a secondary weapon.
"You gain 10% additional stability"[]
Rifleman
Technician
Tier 1
Basic (1 pt): Your snap to zoom 100% faster with assault rifles and sniper rifles.
Ace (3 pt): Your weapon zoom level is increased by 25% with assault rifles and sniper rifles.
Demolition Man
Technician
Tier 1
Basic (1 pt): Adds one more trip mine to your inventory.
Ace (3 pt): Decreases your trip mine deploy time by 49%.(Can stack with Hardware Expert for 99% total reduced time).
Nerves of Steel
Technician
Tier 1
Basic (1 pt): You take 50% less damage while interacting.
Ace (3 pt): You have no camera shake while using sights.
You can now use steel sight while in bleedout.
"You gain 10% additional accuracy"[]
Sharpshooter
Technician
Tier 2
Basic (1 pt): You are 20% more accurate with all single shot weapons.
Ace (3 pt): You are 30% more accurate with all single shot weapons.
(Stacks with basic skill for 50% bonus).
Combat Engineer
Technician
Tier 2
Basic (1 pt): Upgrades your trip mines with a sensor mode, highlighting enemies that walk past. During stealth, the trip mines will highlight guards and special enemies for your crew.
If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Ace (3 pt): Interacting with Ammo Bag allows you to ressuply up to one Trip mine, using 1 Ammo Bag charge.
Hardware Expert
Technician
Tier 2
Basic (1 pt): You fix the drill 50% faster and you also deploy trip mines 50% faster.
Ace (3 pt): Increases drilling rate by 25% while the Heister is within 5 meters of the drill.
Drills have 30% chance to restart whenever they break.
"Increases damage by 10%"[]
Sentry Gun
Technician
Tier 3
Basic (1 pt): Unlocks the sentry gun for you to use.
Ace (3 pt): Allows you to mod the sentry gun weapon
Improved Crafting
Technician
Tier 3
Basic (1 pt): Your weapon concealment is increased by 10%
Ace (3 pt): Your crew weapon concealment is increased by 20%.
(Stacks with basic, giving you 30% concealment bonus).
Drill Sergeant
Technician
Tier 3
Basic (1 pt): Increases your drill speed by 10%
Ace (3 pt): Further increases your drill speed by 20%.
"Increases your headshot damage by 25%"[]
Sentry Targeting Package
Technician
Tier 4
Basic (4 pt): Your sentry gun accuracy is improved by 100%.
Ace (8 pt): You can now reload your sentry gun with your own ammo.
Tactical Mines
Technician
Tier 4
Basic (4 pt): The radius of explosions are increased by 30%.
Ace (8 pt): Trip mines may be interacted from far, causing it to beep. Guards and Special units are alerted to it, and will verify the sound.
Silent Drilling
Technician
Tier 4
Basic (4 pt): Your drill makes 65% less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace (8 pt): You can cover drills, Guards and Civilians have to uncover (interact with) the drill to see it.
"Increases stability by 20%"[]
Sentry Combat Upgrade
Technician
Tier 5
Basic (4 pt): Your sentry gun receives 50% extra ammunition.
Ace (8 pt): Your sentry gun receives a protective shield.
Shaped Charge
Technician
Tier 5
Basic (4 pt): Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Ace (8 pt): Adds 3 more trip mines to your inventory.
Shockproof
Technician
Tier 5
Basic (4 pt): Taser shock attacks on you cause you to shake, but you do not fire the weapon involuntarily
Ace (8 pt): Taser shock attacks on your crew cause them to shake, but they do not fire the weapon involuntarily
"You gain 20% additional accuracy"[]
Sentry Tower Defense
Technician
Tier 6
Basic (4 pt): You can now place 2 sentry guns instead of just one.
Ace (8 pt): Your sentry gun damage is increased by 300%.
Mag Plus
Technician
Tier 6
Basic (4 pt): Increases your weapon magazine by 25%
Ace (8 pt): While you have over 40% ammo in magazine, shots deal 50% more damage.
Bulletproof
Technician
Tier 6
Basic (4 pt): Improves your armor so you can absorb 50% more damage.
Ace (8 pt): Reduces the armor recovery time for you and your crew by 30%
"Your chance to dodge bullets is increased by 5%"[]
Dead Presidents
Ghost
Tier 1
Basic (1 pt): Your crew gains 10% more money when you complete days and jobs.
Ace (3 pt): Your crew gains 15% more money when you complete days and jobs.
(Stacks with basic skill for 25% bonus).
Sprinter
Ghost
Tier 1
Basic (1 pt): The time before stamina regeneration starts is reduced by 25% and the regeneration of stamina is increased by 25%.
Ace (3 pt): Your sprint speed is increased by 25% and you have a 25% better chance dodging enemy fire while sprinting.
Cat Burglar
Ghost
Tier 1
Basic (1 pt): Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights.
Ace (3 pt): When your crew trades a hostage, all members in custody are released
"The time between swapping weapons is reduced for you by 25%"[]
Fast Hands
Ghost
Tier 2
Basic (1 pt): You can pack and interact with loot bags 25% faster.
Ace (3 pt): You can pack and interact with loot bags 50% faster.
(Stacks with basic skill for 75% bonus).
Chameleon
Ghost
Tier 2
Basic (1 pt): In casing mode, you can now mark guards, cameras and your concealment is increased by 25%.
Ace (3 pt): Increases your dodge chance, based on your concealment rating.
Cleaner
Ghost
Tier 2
Basic (1 pt): You deal 25% more damage against special enemies.
Ace (3 pt): One additional body bag is added to your inventory.
You can now buy a body bag asset which contains 3 body bags that can be shared with your crew.
"Your chance to dodge bullets is further increased by 15%"[]
Shinobi
Ghost
Tier 3
Basic (1 pt): Your walk and crouch speed in increased by 25%, and while in casing, you move 25% faster.
Ace (3 pt): Enemies make 50% less noise when shot to death, and 90% less noise when meleed to death.
Martial Arts
Ghost
Tier 3
Basic (1 pt): Increases your knockdown by 50%.
Enemies take 50% longer to recover.
Ace (3 pt): Enemies killed by melee drops additional ammo.
SMG Specialist
Ghost
Tier 3
Basic (1 pt): Increases your SMG reload speed by 50%.
Ace (3 pt): Increases your SMG damage by 25%.
"You gain +5 concealment. Your movement speed is 25% less affected by armor"[]
Nine Lives
Ghost
Tier 4
Basic (4 pt): You gain the ability to go into bleedout 1 more time before going into custody.
Ace (8 pt): Cloaker knockdown attacks push you back, instead of downing you.
ECM Specialist
Ghost
Tier 4
Basic (4 pt): You can now place 2 ECM jammers instead of just one.
Ace (8 pt): The ECM jammer duration is increased by 25% and the ECM feedback duration lasts 25% longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Enemies make 50% less noise when killed by headshot.
Ace (8 pt): Silenced weapons deal 25% bonus damage in enemies that are not engaging you.
"The time between swapping weapons is reduced for you by 75%"[]
Lockpicking Expert
Ghost
Tier 5
Basic (4 pt): You can now silently crack safes by hand (in 75 seconds).
Ace (8 pt): Increases your lockpicking interaction speed by 80%.
ECM Overdrive
Ghost
Tier 5
Basic (4 pt): Your ECM jammer can now be used to open certain doors.
Ace (8 pt): Your ECM jammer duration is increased by 50%.
The Professional
Ghost
Tier 5
Basic (4 pt): Reload speed with silenced weapons is increased by 50%.
Ace (8 pt): Damage with silenced weapons is increased by 50%.
"Your chance to dodge bullets is further increased by 30%"[]
Camera Loop
Ghost
Tier 6
Basic (4 pt): Your crew can temporarily disable one camera for 10 seconds.
Ace (8 pt): You can cause a malfunction in one camera, forcing one guard to come check on it.
ECM Feedback
Ghost
Tier 6
Basic (4 pt): You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a 50%-100% chance to incapacitate enemies within 25 meters radius every 1.5 seconds. ECM feedback lasts 15-20 seconds.
Ace (8 pt): You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by 25%.
Moving Target
Ghost
Tier 6
Basic (4 pt): Sprinting further increases your dodge chance by 50%
Ace (8 pt): Sprinting does not alter your detection rating.
Daredevil
Fugitive
Tier 1
Basic (1 pt): While sprinting, you may cross enemies (move through them).
Ace (3 pt): You move 25% faster while your armor is depleted.
Brother's Keeper
Fugitive
Tier 3
Basic (1 pt): Suggestion needed
Ace (3 pt): Suggestion needed
Winston Wolfe
Fugitive
Tier 3
Basic (1 pt): One additional body bag is added to your inventory.
Ace (3 pt): Enemies that detect something suspicious will be startled, and marked, before attempting to sound the alarm.
Finally, I would like to ask for comments on what the numbers I suggested feel like.