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Excalibur
AWM
THIS IS A CUSTOM ITEM!
High-power and accuracy but unstable
Gameplay
Unlock Level 88
Inventory Slot Primary
Weapon Type {{{wtype}}}
Firing Mode Sniper rifle
Cost $998,000
Statistics
Magazine 5
Total Ammo 20
Rate of Fire 30
Reload Time 2.82 / 3.82 seconds
Damage 300
Accuracy 20
Stability 1
Concealment 3
Threat 96
Mod stats


The Excalibur sniper rifle sniper rifle is a custom primary weapon intended for use in PAYDAY 2.

Overview[]

The Excalibur is somewhat of an upgrade compared to the R93, with superior damage, accuracy and Threat. Because of this, the Excalibur is particularly effective against special enemies at long range, though not much so when used in close quarters due to its greater recoil and low rate-of-fire.

When used at a distance, the low Stability of the Excalibur can be offset by its low rate-of-fire, as the recoil resets after each shot.

Outside of Death Wish difficulty, it has the ability to kill any enemy with a single headshot besides the Bulldozer, and headshots are not necessary for non-special enemies. On Death Wish, the Taser and Cloaker can each be killed with a headshot plus a body shot.

A major weakness of the Excalibur is its small magazine of 5; while most shots on target result in a kill, the sheer number of enemies that appear during assaults make crowd control difficult with the Excalibur alone, so care should be taken with aiming and one should attempt to kill multiple enemies with 1 shot if the opportunity presents itself, for maximum ammo efficiency, though its low Stability reading can make this somewhat tedious in tight quarters.

Additionally, while it has a somewhat low total ammo count of 20; the Excalibur recovers 1 round per ammo pickup from fallen enemies, so provided one does not miss too many shots, it is possible to fill up one's entire ammo count again by just picking up ammo drops from dead enemies.

Summary[]

Pros:

  • Excellent stopping power and ammo efficiency; can one shot any non-special with body hits, and any special with one headshot (Bulldozers, under certain circumstances, can be killed with one headshot as well, see below).
  • High accuracy
  • Has a sizable unique mod pool
  • High threat
  • Has unlockable upgrades that can be equipped alongside mods

Cons:

  • Very limited magazine capacity
  • Poor maximum ammo
  • Abysmal base Stability
  • Low rate-of-fire
  • Mods must be unlocked by completing specific achievements

Tips[]

  • With aced Silent Killer, equipping the Covert Barrel will increase the rifle's damage. Compounding this with the effects of Overkill and Berserker while having Underdog active increases the Excalibur's damage to (roughly) 1256 per shot.
    • This means that the shot will kill a fully-armored Skulldozer if it pierces his faceplate (dealing roughly 21587 points of damage), though since the player will have to be in bleedout mode while surrounded by 3 or more enemies for this to effectively work (and even then it only has a 15% chance of happening), attempting this without proper planning is not recommended.
  • The Excalibur's meager reserve of ammunition may prove troublesome during prolonged firefights, so bring an Ammo Bag or have Fully Loaded aced to make sure you never run out of ammo. Bringing an ammo efficient secondary will also help to conserve ammunition and to allow more chances to gather ammo pickups.

Available modifications[]

Barrel[]

Police Barrel

Type not defined
v·d·e
AWMPoliceBarrel
Total Ammo - Magazine -
Reload - Damage -3
Accuracy -1 Stability +5
Concealment +2 Threat -
Cost: $96,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Covert Barrel

Type not defined
v·d·e
AWMStealthBarrel
Total Ammo - Magazine -
Reload - Damage -60
Accuracy - Stability +4
Concealment +2 Threat -66
Cost: $115,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Foregrip[]

Harrison Bipod

Type not defined
v·d·e
AWMBipod
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $96,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Gadget[]

Assault Light

Type not defined
v·d·e
Assault Light
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Tactical Laser Module

Type not defined
v·d·e
Tactical Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Laser Module

Type not defined
v·d·e
Compact Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Laser Module

Type not defined
v·d·e
Military Laser Module
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Angled Sight

Type not defined
v·d·e
Angled Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability -
Concealment - Threat -
Cost: $34,400
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Sight[]

The Professional's Choice Sight

Type not defined
v·d·e
The Professional's Choice
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Surgeon Sight

Type not defined
v·d·e
Surgeon Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $178,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

See More Sight

Type not defined
v·d·e
See More Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Cost: $213,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Combat Sight

Type not defined
v·d·e
Combat Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Speculator Sight

Type not defined
v·d·e
Speculator Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trigonom Sight

Type not defined
v·d·e
Trigonom Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -1 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Holographic Sight

Type not defined
v·d·e
Holographic Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Cost: $102,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Compact Holosight

Type not defined
v·d·e
Compact Holosight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Solar Sight

Type not defined
v·d·e
Solar Sight
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -2 Threat -
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot (Lootbag DLC)
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $43,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Military Red Dot Sight

Type not defined
v·d·e
Military Red Dot
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Milspec Scope

Type not defined
v·d·e
Milspec Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $307,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Acough Optic Scope

Type not defined
v·d·e
Acough Optic
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $220,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Hybrid Sight

Type not defined
v·d·e
HHS
Total Ammo Magazine
Reload - Damage
Accuracy +2 Stability +1
Concealment -1 Threat
Free
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Trilux Scope

Type not defined
v·d·e
L85SUSAT
Total Ammo - Magazine -
Reload - Damage -
Accuracy +1 Stability +1
Concealment -1 Threat
Cost: $85,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Theia Magnified Scope

Type not defined
v·d·e
Theia Magnified Scope
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment -3 Threat -
Cost: $245,600
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Magazine[]

Extended Mag

Type not defined
v·d·e
AWMMag
Total Ammo +10 Magazine +5
Reload - Damage
Accuracy Stability +2
Concealment -1 Threat
Cost: $96,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Lower Receiver[]

Heat Treated Body

Type not defined
v·d·e
AWMBody
Total Ammo Magazine
Reload - Damage
Accuracy Stability +2
Concealment +3 Threat
Cost: $96,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A

Precision Body

Type not defined
v·d·e
AWMPMBody
Total Ammo Magazine
Reload - Damage
Accuracy +2 Stability +4
Concealment -3 Threat +5
Cost: $118,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Stock[]

Winter Stock

Type not defined
v·d·e
AWMStock
Total Ammo - Magazine -
Reload - Damage -
Accuracy - Stability +3
Concealment +4 Threat -
Cost: $118,000
Drop not defined
More Info.
Note(s)

N/A

Compatible weapons
Edit template
N/A
Internal name N/A


Achievements[]

World Record, Part Deux World Record, Part Deux
Get a cumulative kill distance of 2,476 m with the Excalibur. Unlocks the Precision Body.
Cold Shoulder Cold Shoulder
Get a quintuple penetration kill with the Excalibur while firing from the hip. Unlocks the Winter Stock and the Fluted Barrel upgrade.
The Professional's Standard The Professional's Standard
Fully modding the Excalibur. Unlocks the Compensator upgrade.
Be Polite Be Polite
Using the Excalibur with a fitted Covert Barrel, headshot 20 Snipers. Unlocks the Extended Mag and the Heavy Bolt upgrade.
Be Efficient Be Efficient
Eliminate 5 Special units with one magazine of the Excalibur without missing. Unlocks the Police Barrel and the Light Bolt upgrade.
Have A Plan To Kill Everyone You Meet Have A Plan To Kill Everyone You Meet
Kill every type of Special Enemies in a single heist. Unlocks the Covert Barrel.
The Longest Yard The Longest Yard
Using the Excalibur, kill a charging Cloaker with a headshot while in bleedout mode. Unlocks the Heat Treated Body.
The Winter Soldier The Winter Soldier
Using the Excalibur, shoot through a Shield and kill an enemy hiding behind him. Unlocks the Harrison Bipod.
Gaining the AWPer Hand Gaining the AWPer Hand
Using the Excalibur, kill a Bulldozer by shooting through his faceplate. Unlocks the AP Rounds upgrade.

Upgrades[]

The Excalibur has an array of unlockable "upgrades" obtainable via achievements (see above). Unlike modifications which costs money to fit, unlocked upgrades can be toggled on/off for free, and changeable during the briefing screen, again unlike mods which cannot be attached/removed once the briefing phase begins.

For balancing reasons, a maximum of only two upgrades are equippable together at any given time.

Upgrades for the Excalibur includes:

  • A Fluted Barrel upgrade which increases the Excalibur's Stability and Damage at the cost of reduced Accuracy and Concealment.
  • A Compensator upgrade which reduces the amount of recoil generated per shot. The Covert Barrel is not compatible when the Compensator upgrade is applied.
  • A Light Bolt upgrade which increases the Excalibur's rate-of-fire, but hampers its ability to deliver accurate shots at long ranges (slight Accuracy reduction).
  • A Heavy Bolt upgrade which decreases the Excalibur's rate-of-fire, but augments its ability to deliver accurate shots at long ranges (slight Accuracy increase).
  • An AP Rounds upgrade which augments the Excalibur's damage per shot and penetration capability, but also increases recoil and negatively affects Accuracy.

Trivia[]

  • The Excalibur was based on the Accuracy International Arctic Warfare series of sniper rifles. The in-game rifle itself is based on the baseline Artic Warfare rifle, but changes to certain specific models when different mods are attached. In reality these rifles uses a plethora of different ammo types but for gameplay reasons they are all chambered in the same caliber in-game.
    • With the Police Barrel, it becomes the AWP, or Artic Warfare Police.
    • With the Covert Barrel, it becomes the AW Covert.
    • With the Winter Stock, it becomes an AWM, or Arctic Warfare Magnum.
    • With the Precision Body, it becomes the PM, or Precision Marksman. The Precision Marksman is the precursor of the entire AW family.
  • The achievements associated with the Excalibur bears several references to the real world rifles and to the Team Fortress 2 video game.
    • The World Record, Part Deux achievement is a reference to the longest confirmed sniper kill in history, at 2,475 meters, made by the British Army Corporal of Horse Craig Harrison in the Afghan War.
    • The achievements The Professional's Standard, Be Polite, Be Efficient and Have A Plan To Kill Everyone You Meet are direct references to the famous quote by the Sniper in his Team Fortress 2 introductory video.
      • Gaining the AWPer hand is another Team Fortress 2 reference, since there is also a sniper rifle based on the Arctic Warfare in said game, named the AWPer Hand. "AWPer Hand" can be read as "upper hand", which fits the Excalibur perfectly since AWs have been known to be immensely powerful rifles that can completely turn the tide of a match in several different video games.
  • In British mythology, Excalibur is the legendary sword of King Arthur that sometimes was attributed with magical powers or associated with the rightful sovereignty of Great Britain.
  • The default sight for all sniper rifles is based on the Schmidt & Bender 1-8x24 PM Short Dot. The sight also has the words "For Campers By Campers" written on top of the Optic.
  • The default threat on the Excalibur is 96. This is a reference to the Precision Marksman's British Army designation, the L96A1.

Gallery[]


Gameplay • Heists • Skills & Perk Decks • Weapons & Equipment • DLC

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