Payday Wiki
Advertisement
Payday Wiki

Weapon Mechanics[]

Armor Penetration[]

All weapons have an unlisted armor penetration value. When shooting at an armored target, the target's armor hardness is checked against the weapon's penetration value with the following calculation:

Health Damage† = Weapon Damage - (Weapon Damage * (Armor Hardness - Penetration))
†Damage dealt can not be negative or higher than the weapon's normal damage.

For reference, enemies have the following armor hardness values:

Unit Armor Hardness
Guards 0
Beat Cops 0
Cloaker 1.0
SWAT 1.5
Grenadier 1.5
Zapper 1.5
Shield (Weapon Visor) 1.75
Shield (Unit) 2.0
Shield (Weapon) 3.0
Dozer 4.0
Dozer Visor 4.0

Weapons that would not cause the hardness to fall below 1.0 can not penetrate armor, and do 0 health damage until armor is broken. If a weapon causes the hardness to fall below 1.0, it will deal health damage relative to the amount that the hardness is reduced. For example, a penetration of 0.9 would cause the hardness of SWAT units to fall from 1.5 to 0.6. This weapon would then deal 40% of its base damage to the health of an armored unit.

The skills Cutting Shot and Expose both indirectly effect enemy armor.

Suppressors[]

Suppressor (a.k.a. silencer) barrel extensions eliminate the chance that NPCs will detect shots fired. If a weapon that is unsilenced is fired, all NPCs on the map will be alerted.

Critical Hits[]

Critical hits are shots that deal an additional headshot multiplier. Critical hit multipliers vary depending on the weapon and distance. All weapons start with a maximum crit multiplier, which decreases as distance increases. This decrease is not gradual and will instantly apply. Critical hits can only be triggered by shooting the head of a target.

Advertisement